View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0010790 | Dwarf Fortress | Dwarf Mode -- Rooms | public | 2018-06-12 03:52 | 2021-03-26 19:01 |
Reporter | XZell | Assigned To | Loci | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | feedback | Resolution | open | ||
Product Version | 0.44.10 | ||||
Summary | 0010790: Object on pedestals and in display cases don't enhance the room quality | ||||
Description | The wonderful steel war hammer artifact should enhance the room quality if it is put on a pedestal. It doesn't happen. But it does if I put it in a weapon trap. | ||||
Steps To Reproduce | Create a pedestal in a room Put some valuable items on it Admire as nothing change | ||||
Tags | No tags attached. | ||||
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Testing in vanilla v0.44.12, my king's Mausoleum was upgraded to a Royal Mausoleum by displaying an artifact ring on a pedestal. Removing the artifact lowers the room quality back to Mausoleum; reinstalling the artifact makes the room Royal again. If you are still experiencing this problem please upload a save to DFFD ( http://dffd.bay12games.com/ ) and post a link here. |
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So I did some tests before uploading and I discovered that the pedestal works only if it part of a single room. If it part of a bedroom and a study (or whatelse) it loses its "room-upgrading" function. The 5x3 bedroom/dinner-room remained "Decent" even with almost a million-worth-artifacts displayed. :) |
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A pedestal in a shared bedroom/throne-room/dining-room/tomb upgraded all the rooms appropriately in my testing. Note that overlapping rooms suffer a significant quality penalty (75%). If that isn't the issue, please upload a save demonstrating the problem to DFFD. |
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0010700 might also be applicable if the pedistal the artifact's stored upon is also the original furniture defining the room. If true, this issue would likely be a child of the attached |
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Here's a save: https://dffd.bay12games.com/file.php?id=15482 Non-overlapping unowned dining room designated from a table. Save uses DFHack 0.47.05-beta1. You can also try the queen's room down below for an example of overlapping rooms. Deconstruct the trap containing the masterwork adamantine disk. Requirements are no longer met. Put it in the nearby pedestal and the requirements are still not met. The temples and guildhalls seem to count value properly, though they don't have the same quality levels as other types of rooms. |
Date Modified | Username | Field | Change |
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2018-06-12 03:52 | XZell | New Issue | |
2018-06-25 13:45 | lethosor | Summary | Object on pedistals and in display cases don't enhance the room quality => Object on pedestals and in display cases don't enhance the room quality |
2018-06-25 13:45 | lethosor | Description Updated | |
2018-06-25 13:45 | lethosor | Steps to Reproduce Updated | |
2018-10-07 13:45 | Loci | Note Added: 0038855 | |
2018-10-07 13:45 | Loci | Assigned To | => Loci |
2018-10-07 13:45 | Loci | Status | new => feedback |
2018-10-19 17:31 | XZell | Note Added: 0038882 | |
2018-10-19 17:31 | XZell | Status | feedback => assigned |
2018-10-19 17:32 | XZell | Note Edited: 0038882 | |
2018-10-21 14:02 | Loci | Note Added: 0038888 | |
2018-10-21 14:02 | Loci | Status | assigned => feedback |
2019-09-26 10:28 | FantasticDorf | Note Added: 0039517 | |
2021-03-26 19:01 | Bumber | Note Added: 0040998 | |
2021-03-26 19:03 | Bumber | Note Edited: 0040998 | |
2021-03-26 19:04 | Bumber | Note Edited: 0040998 | |
2021-03-26 19:13 | Bumber | Note Edited: 0040998 | |
2021-03-26 19:14 | Bumber | Note Edited: 0040998 | |
2021-03-26 19:23 | Bumber | Note Edited: 0040998 |