View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0011059 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2019-03-14 18:09 | 2019-03-14 18:15 |
Reporter | DeltaWhiskey | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Mac | OS | OSX | OS Version | 10.14.2 |
Product Version | 0.44.12 | ||||
Summary | 0011059: Pangolin skeletons can not be killed | ||||
Description | Pangolin skeletons (animated by necromancers) can't be hurt. The combat log says all attacks hit the upper body scale ("tear apart" / "bruise" / "dent".) But nothing slows these things down. Eventually, attacking dwarves collapse from exhaustion and get scratched to death. | ||||
Steps To Reproduce | 1) Get a pangolin skeleton animated by necromancer 2) Send all your dwarves to attack it 3) Pangolin wins | ||||
Additional Information | Save with example of this: http://dffd.bay12games.com/file.php?id=14296 There are two pangolin skeletons in this save. Maybe they rolled into a ball when they died, and after re-animation they are still "balled up" and can only be hit on the upper body / scales? | ||||
Tags | No tags attached. | ||||
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After these pangolins wiped out a squad of military dwarves and got into my civilians, I wound up getting rid of them by making them melt at room temperature; edited raw/objects/creature_tropical_new.txt , went to the bottom of the [CREATURE:PANGOLIN] block and added: [SELECT_MATERIAL:ALL] [MELTING_POINT:1] It looks like someone had a similar experience with pangolins a while back: https://www.reddit.com/r/dwarffortress/comments/2kad5n/any_way_of_dealing_with_skeletons_without/ |
Date Modified | Username | Field | Change |
---|---|---|---|
2019-03-14 18:09 | DeltaWhiskey | New Issue | |
2019-03-14 18:15 | DeltaWhiskey | Note Added: 0039289 |