View Issue Details

IDProjectCategoryView StatusLast Update
0000111Dwarf FortressWorld Generation -- Constructionspublic2014-08-04 15:01
ReporterMipe Assigned ToToady One  
PrioritylowSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Fixed in Version0.34.01 
Summary0000111: Worldgenned roads blocked
DescriptionWorldgenned road slopes tend to get blocked by floor tiles directly above them. The only way to continue is to go around and climb natural slopes. Turns out that the road on higher level continues for a while, hanging above the road below, thus blocking the passage from lower road.
Steps To ReproduceTravel along the road in adventure mode, preferably in places with different elevation. Sooner or later you should encounter a road slope that is blocked by floor tiles directly above.
Tagsadventure mode, road, worldgen

Relationships

related to 0003589 new Can't travel along mountain roads/rivers 
parent of 0000687 resolvedToady One Bridges on world gen roads connect strangely 
has duplicate 0001459 resolveduser6 Roads constructed in world gen don't handle slopes well 

Activities

jbrown6982

2010-04-02 16:17

reporter   ~0000322

I've had the same issue, however when I travel around and up onto the raised portion of road, my adventure mode character leaves a trail of blood and gives a message along the lines of getting burnt. Looked around before death and didn't see a thing that would cause burn damage. :\

Draco18s

2010-04-12 06:18

reporter   ~0003031

@jbrown: sounds like the adventurer melting bug.

@Mipe: I can confirm this bug, those bridges appear like that in Dwarf Mode too.

Pickled Tink

2010-04-13 22:40

reporter   ~0003405

I noticed this as well. Any bridge that tries to go diagonally will be broken. Any z level change like that leads to the bridge extending into midair.

I also encountered a top to bottom bridge near a dwarf fortress (Native) that extended straight out into midair and had a six level fall from the end.

Going around revealed the road surface extending underneath the bridges in question, with a single tile break near the ends of the bridge in some cases.

This is not to say that all bridges fail. I did find one bridge that crossed a valley rather prettily and properly. The main problems appear to be with diagonal bridges.

Kaelem Gaen

2010-07-12 03:48

reporter   ~0010013

Yeah I get this too, and hasn't seem to have changed in .31.10, it is kinda funny having so many bridges to nowhere, it makes you think the humans are clearly insane... or they can fly.

crazy humans, and I guess dwarves do it two, but that just means they're testing new ways to kill things.

smjjames

2010-07-30 13:04

reporter   ~0011299

Its even worse with the dwarves. Still happens in .12

Beeskee

2010-09-01 19:55

reporter   ~0012324

Example save, world generated in .12

http://dffd.wimbli.com/file.php?id=3037

user6

2012-02-16 07:13

  ~0019788

Reminder sent to: AO, Beeskee, Mipe

Is this still occurring in 0.34.01?

malvado

2012-02-20 06:00

reporter   ~0020252

Some roads have dissapeared now from adventure mode, mostly in areas like mountains or connecting other civs like elven, dwarves that does not have an placeholder in place for their civ.

Will try to generate a new world where elves and dwarves uses human towns instead and see if that might solve anything.

malvado

2012-02-20 07:52

reporter   ~0020263

I did generate a new world where dwarves and elves used human towns. So far I've not encountered this bug again even when traveling on mountain roads. The roads and structures built inn such areas are a completely mess though.

user6

2014-01-26 08:28

  ~0024356

Please reopen this report or PM me on the forums if this bug is still present.

Issue History

Date Modified Username Field Change
2010-04-02 01:44 Mipe New Issue
2010-04-02 06:55 Todestool Tag Attached: adventure mode
2010-04-02 06:55 Todestool Tag Attached: road
2010-04-02 06:55 Todestool Tag Attached: worldgen
2010-04-02 16:17 jbrown6982 Note Added: 0000322
2010-04-06 22:38 user6 Relationship added parent of 0000687
2010-04-12 06:18 Draco18s Note Added: 0003031
2010-04-13 22:40 Pickled Tink Note Added: 0003405
2010-04-23 11:03 user6 Relationship added parent of 0001459
2010-04-29 13:31 user6 Category General => World Generation -- Constructions
2010-07-12 03:48 Kaelem Gaen Note Added: 0010013
2010-07-30 13:04 smjjames Note Added: 0011299
2010-09-01 19:55 Beeskee Note Added: 0012324
2011-03-10 08:11 user6 Relationship added related to 0003589
2012-02-16 07:13 user6 Note Added: 0019788
2012-02-16 07:13 user6 Tag Attached: AWAITING UPDATE
2012-02-20 06:00 malvado Note Added: 0020252
2012-02-20 07:52 malvado Note Added: 0020263
2014-01-26 08:26 user6 Relationship replaced has duplicate 0001459
2014-01-26 08:28 user6 Note Added: 0024356
2014-01-26 08:28 user6 Status new => resolved
2014-01-26 08:28 user6 Fixed in Version => 0.34.01
2014-01-26 08:28 user6 Resolution open => fixed
2014-01-26 08:28 user6 Assigned To => Toady One
2014-08-04 15:01 user6 Tag Detached: AWAITING UPDATE