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IDProjectCategoryView StatusLast Update
0001113Dwarf FortressCombat -- Stuck-inspublic2012-02-20 19:15
ReporterGRead Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.31.03 
Summary0001113: Blunt weapons/objects/shields can get stuck-in
DescriptionWhat it says on the tin. My militia commander is wielding an artifact rose gold mace, and looking over her combat reports, I see it has a habit of getting lodged firmly in the shattered skulls of her enemies.

A quick arena test with lots of dwarfs with maces shows multiple stuck-ins in the combat logs. Several of them in crushed skulls, a number in the upper bodies of live dwarfs, two right upper arms, and one in which dwarf 6 lodges a rose gold mace in dwarf 4's first toe, right foot. Somehow. Even more improbably, he then proceeds to twist it in the wound.

Repeating the test with steel war hammers also gives some odd stuck-ins.
Steps To ReproduceSet up a large arena free-for-all, no armor and blunt weapons. Sift through the combat reports; you should have some stuck-ins here and there.
Tagsstuckins

Relationships

related to 0001664 resolvedToady One Weapons stuck in an enemy's corpse become auto-forbidden even if a dwarf is still wielding the weapon 
related to 0000183 new Weapons get stuck into toes, eyelids, and teeth 
has duplicate 0002518 resolvedLogical2u Blunt objects can be stuck in wounds. 
has duplicate 0004936 resolveduser11 Bucklers get stuck in enemies 

Activities

Cryten

2010-04-13 18:23

reporter   ~0003354

I can't be completly sure but I believe this is normal behaviour. Weapons get stuck in things during combat. Creatures should be able to try and remove them again but that may be adventure mode only.

Logical2u

2010-04-13 18:35

manager   ~0003356

As part of the weapon rebalancing, some formerly blunt weapons have edged components - it's that edged attack that's causing the "stuck-in", so it's likely intended behaviour.

Check the RAWs if you're curious.

If you're still not convinced, a mace might have spikes on it, and those could get stuck in something...

user6

2010-04-13 18:48

  ~0003358

"I can't be completly sure but I believe this is normal behaviour. Weapons get stuck in things during combat. Creatures should be able to try and remove them again but that may be adventure mode only."

It's unclear to what degree it's intended behavior. There are pretty ridiculous extremes -- you can pick up a troglodyte corpse and hit another troglodyte with it and it'll stick in the wound. There are no reality checks being done.

"As part of the weapon rebalancing, some formerly blunt weapons have edged components - it's that edged attack that's causing the "stuck-in", so it's likely intended behaviour."

That's just the morningstar. The mace, flail, war hammer, and maul all still use blunt attacks, and they still get stuck.

GRead

2010-04-13 18:52

reporter   ~0003359

Last edited: 2010-04-13 18:54

Checking the raws I see the only formerly blunt weapon with an edged attack is the morning star. Maces and war hammers only have a blunt attack, and thus shouldn't really be getting stuck in anything. *Especially* not toes.

Edit- Ninja'd by foot. By a good margin at that... shouldn't dawdle so much while typing.

Logical2u

2010-04-13 18:56

manager   ~0003360

Yea, I think I got confused wrt Maces and Morningstars, might have thought they were the same things!

monk12

2010-04-13 19:07

reporter   ~0003364

I can personally report getting my maces repeatedly stuck in mountain goats. Although the mental image is hilarious, it is also not quite right.

troas

2011-10-23 09:52

reporter   ~0018893

Also bucklers can be used to bash enemies, and I have a combat log showing the buckler stuck-in a Rhesus Macaque. Then the Hammerdwarf twisted the embedded +copper buckler+ around in the Rhesus Macaque's upper body. This appears to have freed the buckler from the wound, as he then proceeded to bash the Macaque again with the buckler.

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Issue History

Date Modified Username Field Change
2010-04-13 18:18 GRead New Issue
2010-04-13 18:23 Cryten Note Added: 0003354
2010-04-13 18:25 Cryten Tag Attached: stuckins
2010-04-13 18:35 Logical2u Note Added: 0003356
2010-04-13 18:48 user6 Note Added: 0003358
2010-04-13 18:52 GRead Note Added: 0003359
2010-04-13 18:54 GRead Note Edited: 0003359
2010-04-13 18:56 Logical2u Note Added: 0003360
2010-04-13 19:07 monk12 Note Added: 0003364
2010-06-29 16:50 Logical2u Relationship added has duplicate 0002518
2011-10-23 00:36 user11 Relationship added has duplicate 0004936
2011-10-23 00:36 user11 Summary Blunt weapons can get stuck-in => Blunt weapons/objects/shields can get stuck-in
2011-10-23 00:46 user11 Relationship added related to 0001664
2011-10-23 09:52 troas Note Added: 0018893
2012-02-20 19:15 user6 Relationship added related to 0000183