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IDProjectCategoryView StatusLast Update
0011158Dwarf FortressDwarf Mode -- Idle Behaviorpublic2019-10-07 13:52
ReporterD_Crypt Assigned ToLoci  
PriorityhighSeveritymajorReproducibilityalways
Status resolvedResolutionduplicate 
PlatformComputer (Toshiba)OSWindowsOS Version10
Product Version0.44.12 
Summary0011158: (Lazy Newb Pack 0.44.12 r2) My Dwarfs Pathing AI seemed to be a bit Confused.
DescriptionOk, so the strange thing about this is that when I FIRST start up the game after downloading the Lazy Newb Pack, this doesn't happen at all. The game runs completely fine.

After I quit the game and restart it, it seem to have a bug where if I build a new Workshop, it won't allow me to build any items in it until I restart the game. It keeps saying I don't have the requirements to build sad item, even though I have the ingredients and a skilled Dwarf. (A good example of this would be Stills.)

Another part of this bug is that if I build stuff like Floors, Walls, or anything in that sections, a lot of the times, after building the designated thing, my Dwarfs would just stand there, sometimes until they die.
Steps To Reproduce(Lazy Newb Pack) For the first part, you have to start up the game, created a new world and play in DF mode for a while. Save the game and then resume playing in your world. Build a work shop like a Still and make sure you have both a Barrel and Plant (Basically the ingredients you'll need to make an item.), try to brew something, you'll realize it's red, saying you don't have the materials.

Second part is try and build a decently sized floor for a room, or a long wall. You'll see that your dwarfs just stand there and don't do anything after they build it.
TagsNo tags attached.

Relationships

duplicate of 0010838 acknowledgedlethosor Constructed floors and walls, as well as digging, break pathfinding on 16x16 embarks 

Activities

Loci

2019-10-06 09:25

viewer   ~0039528

If your embark isn't overly large (0010838), please upload a save demonstrating the problem to DFFD ( http://dffd.bay12games.com/ ) and post a link here.

D_Crypt

2019-10-06 17:07

reporter   ~0039530

Last edited: 2019-10-06 17:07

Do I just upload the world.sav file, or which one?

D_Crypt

2019-10-06 17:56

reporter   ~0039531

(0039528) I figured it out. I uploaded it to http://dffd.bay12games.com/file.php?id=14557

Loci

2019-10-06 20:40

viewer   ~0039532

Thank you for the save. Your embark appears to be 9x8, which is quite large by DF standards (the default is 4x4, which is less than a fourth the size of your embark). Does the problem still occur with a smaller embark (say, 4x4)?

D_Crypt

2019-10-07 13:17

reporter   ~0039533

Sorry for the long delay on my response. I just made a new region and did a standard 4 x 4 embark. I don't seem to be having the problem there. I even saved and reloaded, built another still and it's working good.

I wounder what was going wrong on my larger embarks?

Loci

2019-10-07 13:52

viewer   ~0039534

Don't worry about it; any response in less than a week is fast around here.

Likely there is a "sanity check" on total tile count that causes the pathfinder to give up. Toady will need to review the relevant code and increase the limits to allow larger embarks. You may be able to workaround the problem by limiting the number of z-levels if you prefer more x and y space.

Issue History

Date Modified Username Field Change
2019-10-06 06:02 D_Crypt New Issue
2019-10-06 09:25 Loci Note Added: 0039528
2019-10-06 09:25 Loci Assigned To => Loci
2019-10-06 09:25 Loci Status new => feedback
2019-10-06 17:07 D_Crypt Note Added: 0039530
2019-10-06 17:07 D_Crypt Status feedback => assigned
2019-10-06 17:07 D_Crypt Note Edited: 0039530
2019-10-06 17:56 D_Crypt Note Added: 0039531
2019-10-06 20:40 Loci Note Added: 0039532
2019-10-06 20:40 Loci Status assigned => feedback
2019-10-07 13:17 D_Crypt Note Added: 0039533
2019-10-07 13:17 D_Crypt Status feedback => assigned
2019-10-07 13:52 Loci Note Added: 0039534
2019-10-07 13:52 Loci Relationship added duplicate of 0010838
2019-10-07 13:52 Loci Status assigned => resolved
2019-10-07 13:52 Loci Resolution open => duplicate