View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0011225 | Dwarf Fortress | Adventure Mode -- General | public | 2020-01-29 06:46 | 2020-02-05 19:32 |
Reporter | noxiilarxene | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Platform | Linux | OS | Xubuntu | OS Version | 18.04 |
Product Version | 0.47.01 | ||||
Fixed in Version | 0.47.02 | ||||
Summary | 0011225: Waiting Pet Becomes Recruit When Fast Traveling | ||||
Description | If your pet is asked the "favor" to "Wait here", and you fast travel - on return, your pet will show as a Recruit, much like a wandering beast quest | ||||
Steps To Reproduce | 1. Generate adventurer with a pet 2. Ask pet "favor" to "wait here" 3. Fast travel for a bit, return to spot where you asked pet to leave 4. Pet will show in grey text as "[Name], [Animal] Recruit" | ||||
Tags | No tags attached. | ||||
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If you can provide a save to show this that would be great. Either to DFFD or somewhere else where people can access it. I do believe that editing the [CAPTAIN] position on the entity you're currently playing as to only take a creature class of the sentients in your civ eliminates this issue, since it tackles animal recruits appearing at all in any context like on 0006708 |
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Here you go! Turns out they show up in convo/look as the pet name, but when you talk to them as Recruit. http://dffd.bay12games.com/file.php?id=14674 |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-01-29 06:46 | noxiilarxene | New Issue | |
2020-01-29 07:55 | FantasticDorf | Note Added: 0039694 | |
2020-01-29 08:02 | noxiilarxene | Note Added: 0039695 | |
2020-01-30 04:32 |
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Relationship added | related to 0011224 |
2020-02-05 19:32 | Toady One | Status | new => resolved |
2020-02-05 19:32 | Toady One | Fixed in Version | => Next Version |
2020-02-05 19:32 | Toady One | Resolution | open => fixed |
2020-02-05 19:32 | Toady One | Assigned To | => Toady One |