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IDProjectCategoryView StatusLast Update
0011226Dwarf FortressGeneralpublic2020-02-13 14:39
ReporterTalvieno Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version10
Product Version0.47.01 
Summary0011226: Modded raws cause guaranteed crash on worldgen prior to year 50, without errorlog
DescriptionI've been working on a mod for a while. When DF 47.01 released this morning, I moved the bits I was working on over as a matter of course. With 44.12, the raws could gen a world without errors and without any problems. With DF 47.01, it causes a CTD without throwing any sort of error log. I don't have any indications to what's going on.

The world will gen until somewhere prior to year 50 in most cases. I genned around 10 different times to test. No other parts of the game (init files, tilesets, or anything else) have been modified.
Steps To ReproduceHere's a link to the Raw/Objects folder in question: http://dffd.bay12games.com/file.php?id=14675

Simply replace the default Objects folder with that one, gen a new standard world, and it should crash somewhere between year 13 and 53 (min and max I found during testing). No error log will be generated.

*edit: link corrected
TagsNo tags attached.

Activities

Talvieno

2020-01-29 09:49

manager   ~0039696

Just realized the title may be a bit misleading - I mean it crashes with this particular mod. I'm sure there are many mods that don't cause it to crash.

ZM5

2020-01-30 01:39

reporter   ~0039712

I'm having the same issue with a much more heavier modset, consistently crashes around the 30-50 year range. Using a Lenovo ideapad Y700, 8 gigs of ram, intel i7-6700HQ CPU, on Windows 10.

Talvieno

2020-02-07 04:11

manager   ~0039931

Last edited: 2020-02-08 08:31

Crash still happens in 47.02, but most easily using Create new world -> large -> high civ count

Talvieno

2020-02-11 08:31

manager   ~0040016

On occasion (roughly 1/8th of the time) I can get a standard 4,2,3,3,3,3,3 world to gen to year 125. Still can't pin down exactly what's causing it, but I have a hunch that it has something to do with lots of civilizations having access to each other. The few worlds that successfully gen are typically fragmented into many islands.

clanl

2020-02-11 09:31

reporter   ~0040018

I could not reproduce the crash. Genned 40 words now in total and didn't experience a single crash in the first 100 years.

Windows 7, fresh vanilla download of 47.01 and 47.02 (tried both). replaced the default text files with the modded ones. Genned worlds, (first few default settings, then large, high civ) aborted generation after year 125.
No crashes in 40 tries.

Talvieno

2020-02-11 15:03

manager   ~0040024

Last edited: 2020-02-11 15:09

@Clanl - thank you, I didn't realize I'd posted the wrong link.

http://dffd.bay12games.com/file.php?id=14675

This is the correct link. I'm not entirely sure how the wrong link got posted, but I do see how you haven't had any crashes.

Would it be possible for someone to edit the information in the bug report to add the correct link?

Toady One

2020-02-13 14:39

administrator   ~0040043

I've run a few in the next version and it seems to not crash (and I got it to crash in 47.02) - the w.g. crash I've fixed for next time would certainly be sensitive to more civs. So we can be hopeful without marking this off yet.

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Issue History

Date Modified Username Field Change
2020-01-29 09:40 Talvieno New Issue
2020-01-29 09:49 Talvieno Note Added: 0039696
2020-01-30 01:39 ZM5 Note Added: 0039712
2020-02-07 04:11 Talvieno Note Added: 0039931
2020-02-08 08:31 Talvieno Note Edited: 0039931
2020-02-11 08:31 Talvieno Note Added: 0040016
2020-02-11 09:31 clanl Note Added: 0040018
2020-02-11 15:03 Talvieno Note Added: 0040024
2020-02-11 15:03 Talvieno Note Edited: 0040024
2020-02-11 15:04 Talvieno Note Edited: 0040024
2020-02-11 15:09 Talvieno Note Edited: 0040024
2020-02-11 18:15 Loci Steps to Reproduce Updated
2020-02-13 14:39 Toady One Note Added: 0040043