View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001129 | Dwarf Fortress | Combat -- General | public | 2010-04-13 23:16 | 2010-08-15 16:36 |
Reporter | d64 | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
OS | Windows XP | ||||
Product Version | 0.31.01 | ||||
Summary | 0001129: Combatants seldom blown backwards by hits | ||||
Description | It seems that unlike previous versions, strikes do not cause their targets to be blown backwards. Everyone remembers that this was common in previous versions when fighting against powerful opponents. Wrestling throws still do send dudes flying, though. | ||||
Steps To Reproduce | Go to arena, make a human with a maul and high skill, try some fights - no-one is ever blown back by the hits. On the other hand a BC will make wrestling throws with quite spectacular results. | ||||
Tags | No tags attached. | ||||
|
I just did some tests in the arena, and I believe this is mostly working as intended, though there are clearly some tweaks that could be made. Propelling of creatures is based on the weapon used to smack them. No matter how strong you are, you'll never propel a human with a war hammer or a maul. Strength also matters a bit. A mountain gnome with a maul does not propel groundhogs as far as a human with a maul does. On the other hand, strength and size seem to cap out somewhere. A giant with a maul propels groundhogs about as far as a human with a maul, which is a bit silly, like the cricketer batting his cricket ball the same distance as tiger woods driving his golf ball. A human with a maul propels groundhogs farther than a giant with a war hammer, on account of the weapon. So the system could probably use a few tweaks, but all in all I think it's working as intended, save of course for creatures abilities to survive the force that sent them 5-10 back while flying through the air. The materials and weapons rewrites are now interacting with bodies in a more realistic fashion, leading to a natural decline in ridiculous knock-back. |
|
I have to agree. It really is working as intended by and large. Though, it does need some balance tweaking, there isn't any bug that I can see. Not to say it wouldn't be nice to be able to punt humanish sized creatures once in a while. I suggest changing this to a tweak and/or adding it to the Eternal Suggestions Voting system. http://www.bay12games.com/forum/eternal_voting.php (must have and be logged into a forum account to work) |
|
I tried also fighting against wolves with a bronze colossus, and a troll. The punches do a lot of damage but the victims only "tumble backwards" one step sometimes. I would imagine a colossus uppercut on a smaller than human target would be more spectacular. |
|
Situation seems similar in 31.11. |
|
Yes, I also tried, before in 40d I renember smacking other humans far away enough to explode as a human, Now as a human with all "physical" stats such as strength and as a legendery wrestler I can only throw a fox one tile away. (What happened to the aspoldie wrestling action I loved in 40d?) |
|
Not sure how it went unnoticed for this long, but this is a duplicate of 0000344. The differences from 40d are partly intentional (see 0000344:0009656). |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-13 23:16 | d64 | New Issue | |
2010-04-14 00:29 | GRead | Note Added: 0003422 | |
2010-04-14 00:57 | PencilinHand | Note Added: 0003424 | |
2010-04-14 01:03 | PencilinHand | Note Edited: 0003424 | |
2010-04-14 03:27 | d64 | Note Added: 0003439 | |
2010-07-26 15:57 | d64 | Note Added: 0011111 | |
2010-08-15 11:32 | toybasher | Note Added: 0011810 | |
2010-08-15 16:36 |
|
Note Added: 0011818 | |
2010-08-15 16:36 |
|
Relationship added | duplicate of 0000344 |
2010-08-15 16:36 |
|
Status | new => resolved |
2010-08-15 16:36 |
|
Resolution | open => duplicate |
2010-08-15 16:36 |
|
Assigned To | => user6 |
2010-08-15 16:36 |
|
Note Edited: 0011818 |