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IDProjectCategoryView StatusLast Update
0001129Dwarf FortressCombat -- Generalpublic2010-08-15 16:36
Reporterd64 Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionduplicate 
OSWindows XP 
Product Version0.31.01 
Summary0001129: Combatants seldom blown backwards by hits
DescriptionIt seems that unlike previous versions, strikes do not cause their targets to be blown backwards. Everyone remembers that this was common in previous versions when fighting against powerful opponents.

Wrestling throws still do send dudes flying, though.
Steps To ReproduceGo to arena, make a human with a maul and high skill, try some fights - no-one is ever blown back by the hits.

On the other hand a BC will make wrestling throws with quite spectacular results.
TagsNo tags attached.

Relationships

duplicate of 0000344 resolvedToady One Knockback/"propelled away by the force of the blow" only happens rarely (same with throwing creatures any distance) 

Activities

GRead

2010-04-14 00:29

reporter   ~0003422

I just did some tests in the arena, and I believe this is mostly working as intended, though there are clearly some tweaks that could be made.

Propelling of creatures is based on the weapon used to smack them. No matter how strong you are, you'll never propel a human with a war hammer or a maul. Strength also matters a bit. A mountain gnome with a maul does not propel groundhogs as far as a human with a maul does.

On the other hand, strength and size seem to cap out somewhere. A giant with a maul propels groundhogs about as far as a human with a maul, which is a bit silly, like the cricketer batting his cricket ball the same distance as tiger woods driving his golf ball. A human with a maul propels groundhogs farther than a giant with a war hammer, on account of the weapon.

So the system could probably use a few tweaks, but all in all I think it's working as intended, save of course for creatures abilities to survive the force that sent them 5-10 back while flying through the air. The materials and weapons rewrites are now interacting with bodies in a more realistic fashion, leading to a natural decline in ridiculous knock-back.

PencilinHand

2010-04-14 00:57

reporter   ~0003424

Last edited: 2010-04-14 01:03

I have to agree. It really is working as intended by and large. Though, it does need some balance tweaking, there isn't any bug that I can see. Not to say it wouldn't be nice to be able to punt humanish sized creatures once in a while.


I suggest changing this to a tweak and/or adding it to the Eternal Suggestions Voting system.
http://www.bay12games.com/forum/eternal_voting.php
(must have and be logged into a forum account to work)

d64

2010-04-14 03:27

reporter   ~0003439

I tried also fighting against wolves with a bronze colossus, and a troll. The punches do a lot of damage but the victims only "tumble backwards" one step sometimes. I would imagine a colossus uppercut on a smaller than human target would be more spectacular.

d64

2010-07-26 15:57

reporter   ~0011111

Situation seems similar in 31.11.

toybasher

2010-08-15 11:32

reporter   ~0011810

Yes, I also tried, before in 40d I renember smacking other humans far away enough to explode as a human,

Now as a human with all "physical" stats such as strength and as a legendery wrestler I can only throw a fox one tile away. (What happened to the aspoldie wrestling action I loved in 40d?)

user6

2010-08-15 16:36

  ~0011818

Last edited: 2010-08-15 16:36

Not sure how it went unnoticed for this long, but this is a duplicate of 0000344. The differences from 40d are partly intentional (see 0000344:0009656).

Issue History

Date Modified Username Field Change
2010-04-13 23:16 d64 New Issue
2010-04-14 00:29 GRead Note Added: 0003422
2010-04-14 00:57 PencilinHand Note Added: 0003424
2010-04-14 01:03 PencilinHand Note Edited: 0003424
2010-04-14 03:27 d64 Note Added: 0003439
2010-07-26 15:57 d64 Note Added: 0011111
2010-08-15 11:32 toybasher Note Added: 0011810
2010-08-15 16:36 user6 Note Added: 0011818
2010-08-15 16:36 user6 Relationship added duplicate of 0000344
2010-08-15 16:36 user6 Status new => resolved
2010-08-15 16:36 user6 Resolution open => duplicate
2010-08-15 16:36 user6 Assigned To => user6
2010-08-15 16:36 user6 Note Edited: 0011818