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IDProjectCategoryView StatusLast Update
0011413Dwarf FortressDwarf Mode -- Reclaimpublic2020-02-23 15:25
ReporterHuntthetroll Assigned To 
PrioritynormalSeveritymajorReproducibilityhave not tried
Status newResolutionopen 
Platformx64OSWindowsOS VersionWindows 10
Product Version0.47.03 
Summary0011413: Buildings (doors, statues, etc.) in worldgen fortresses are listed as randomly numbered activity zones in room/building list
DescriptionIn the provided save, my dwarves have just disembarked at Rushedtombs, a fortress that was conquered and then abandoned during world generation. Upon examining the [R]oom/Building list, I saw that every existing building, including those that my dwarves have not seen yet, appears as a numbered "activity zone." The vast majority of these zones are numbered zero, while the remainder have seemingly random, arbitrarily large and sometimes negative numbers. I've marked this as a major bug because it could reflect corruption or improper initialization of the site data in a way that is not otherwise obvious.
Steps To ReproduceReclaim a dwarven fortress that was ruined during world generation. For maximum similarity, choose one that was conquered by both goblins and necromancers at different times.
Additional InformationA similar, but not identical issue was reported in bug 0007476.

The world was generated in version 0.47.02.

Since this fortress was occupied by a goblin civ at one point, there are some towers present on the site, each of which has doors and hatch covers made of "unknown material" (bug 0006776).

The 7x7 square of tiles at the top of the central staircase is marked as "Inside," "Dark" and "Above Ground" (bug 0007812).
TagsNo tags attached.

Activities

Huntthetroll

2020-02-23 15:25

reporter   ~0040179

Here's the save:

http://dffd.bay12games.com/file.php?id=14858

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Issue History

Date Modified Username Field Change
2020-02-23 15:23 Huntthetroll New Issue
2020-02-23 15:25 Huntthetroll Note Added: 0040179