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IDProjectCategoryView StatusLast Update
0011416Dwarf FortressDwarf Mode -- Buildings, Generalpublic2020-12-01 13:53
ReporterPutnam Assigned ToToady One  
PrioritylowSeveritycrashReproducibilityalways
Status feedbackResolutionopen 
PlatformPCOSWindows 10OS Version64-bit
Product Version0.47.03 
Summary0011416: Raw-defined buildings with no build labor crash
DescriptionTitle's about as complicated as it gets. This is somewhat recent behavior; the building in question was in a mod in 0.34.11 that worked fine. Can be easily rectified in mods by just giving the building a build labor (probably BUILD_CONSTRUCTION), but crashes are still bad.
Steps To Reproduce1. Define a custom building with no BUILD_LABOR
2. Build the building in game
3. Pass a single tick by any means
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Activities

Toady One

2020-02-26 22:17

administrator   ~0040225

I took BUILD_LABOR away from the soap maker's workshop and it all worked fine. Should it take more than that?

Putnam

2020-11-29 20:32

reporter   ~0040808

It was also a small workshop, DIM:1:2, TILE steps were only 0 and 1.

lethosor

2020-12-01 13:53

manager   ~0040811

Last edited: 2020-12-01 13:53

Raws would likely help reproduce this.
Does Toady's modification to the raws crash for you?

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Issue History

Date Modified Username Field Change
2020-02-25 10:18 Putnam New Issue
2020-02-26 22:17 Toady One Note Added: 0040225
2020-02-26 22:17 Toady One Assigned To => Toady One
2020-02-26 22:17 Toady One Status new => feedback
2020-11-29 20:32 Putnam Note Added: 0040808
2020-11-29 20:32 Putnam Status feedback => assigned
2020-12-01 13:53 lethosor Note Added: 0040811
2020-12-01 13:53 lethosor Note Edited: 0040811
2020-12-01 13:53 lethosor Status assigned => feedback