View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0011416 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2020-02-25 10:18 | 2020-12-01 13:53 |
| Reporter | Putnam | Assigned To | Toady One | ||
| Priority | low | Severity | crash | Reproducibility | always |
| Status | feedback | Resolution | open | ||
| Platform | PC | OS | Windows 10 | OS Version | 64-bit |
| Product Version | 0.47.03 | ||||
| Summary | 0011416: Raw-defined buildings with no build labor crash | ||||
| Description | Title's about as complicated as it gets. This is somewhat recent behavior; the building in question was in a mod in 0.34.11 that worked fine. Can be easily rectified in mods by just giving the building a build labor (probably BUILD_CONSTRUCTION), but crashes are still bad. | ||||
| Steps To Reproduce | 1. Define a custom building with no BUILD_LABOR 2. Build the building in game 3. Pass a single tick by any means | ||||
| Tags | No tags attached. | ||||
|
|
I took BUILD_LABOR away from the soap maker's workshop and it all worked fine. Should it take more than that? |
|
|
It was also a small workshop, DIM:1:2, TILE steps were only 0 and 1. |
|
|
Raws would likely help reproduce this. Does Toady's modification to the raws crash for you? |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-02-25 10:18 | Putnam | New Issue | |
| 2020-02-26 22:17 | Toady One | Note Added: 0040225 | |
| 2020-02-26 22:17 | Toady One | Assigned To | => Toady One |
| 2020-02-26 22:17 | Toady One | Status | new => feedback |
| 2020-11-29 20:32 | Putnam | Note Added: 0040808 | |
| 2020-11-29 20:32 | Putnam | Status | feedback => assigned |
| 2020-12-01 13:53 | lethosor | Note Added: 0040811 | |
| 2020-12-01 13:53 | lethosor | Note Edited: 0040811 | |
| 2020-12-01 13:53 | lethosor | Status | assigned => feedback |