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IDProjectCategoryView StatusLast Update
0011434Dwarf FortressAdventure Mode -- Combatpublic2020-03-02 00:36
ReporterArmokGoB Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
Status newResolutionopen 
PlatformWindowsOSWindows 10OS Version10.0.18362
Product Version0.47.04 
Summary0011434: Humans, elves, and dwarves are hostile to "friendly" goblins and vice versa
DescriptionI started an adventurer mode run and I see random goblins with civilian labors fighting with other civilians in every site I go to.
Steps To Reproduce1. Find a non-goblin town with a goblin population
2. Watch goblins become enraged and fight
TagsNo tags attached.

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ArmokGoB

2020-03-01 21:01

reporter   ~0040289

Save: http://dffd.bay12games.com/file.php?id=14882

Huntthetroll

2020-03-01 21:31

reporter   ~0040291

In my experience, this phenomenon is the natural result of goblins having high propensity to anger, and I believe this is intended behavior. These seem to be fairly limited brawls arising from arguments or taking offense. Goblins attack each other in this way just as often as they do members of other races.

By comparison, in some older versions every goblin in a non-goblin site would become "no-quarter" hostile to all non-goblins at the moment the local map was loaded, instantly triggering an insurrection. I have seen insurrections arising in v0.47 from brawls, but not nearly as often and not nearly as quickly. I think that this is a vast improvement.

ArmokGoB

2020-03-02 00:36

reporter   ~0040293

@Huntthetroll If this is intended then there shouldn't be any non-invading goblins in non-goblin civs because they'd start fighting within 5 minutes of meeting a non-goblin. My hope is that this is unintended behavior.

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Issue History

Date Modified Username Field Change
2020-03-01 20:58 ArmokGoB New Issue
2020-03-01 21:01 ArmokGoB Note Added: 0040289
2020-03-01 21:31 Huntthetroll Note Added: 0040291
2020-03-02 00:36 ArmokGoB Note Added: 0040293