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IDProjectCategoryView StatusLast Update
0011456Dwarf FortressMaterial Propertiespublic2021-09-20 05:11
ReporterZiusudra Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
Status newResolutionopen 
Platformx86_64OSArch LinuxOS VersionRolling
Product Version0.47.04 
Summary0011456: can start with tools made from wool
DescriptionTools made from wool - nest boxes, jugs, pots, hives, scroll rollers, book bindings, bookcases, pedestals, display cases, altars, and dice - are on the list of items available at fort mode embark preparation and adventurer creation.
Steps To ReproduceThis has been true for every 0.47.xx world that I have generated. Including completely vanilla worlds. I haven't checked earlier versions.
Additional InformationI haven't checked if they can be made or traded for in fort mode.
TagsNo tags attached.

Activities

PatrikLundell

2020-03-11 23:30

reporter   ~0040357

I checked a world of mine, and saw the same thing for pre embark tool selection (haven't checked adventure mode). 0.47.04 Win64.

Huntthetroll

2020-03-12 11:33

reporter   ~0040358

May be related to 0011408, another bug caused by failure to cull inappropriate materials.

SammyLiimex

2020-03-15 22:26

reporter   ~0040372

Dwarves should be allowed to have a set of fuzzy dice

chaosvolt

2021-01-24 17:57

reporter   ~0040876

Last edited: 2021-01-24 18:49

This one's actually trivial, hair template has [ITEMS_HARD] for some insane reason. That doesn't preclude the possibility that the [HARD_MAT] tool token might also be bugged, but fixing the material template would be a sane start.

Even then I'd strongly advise phasing out any further uses of [HARD_MAT] in favor of [BONE_MAT], [CERAMIC_MAT], [METAL_MAT], etc as needed, since it'd be the most futureproof way to prevent something weird like this from re-occurring.

Doesn't help with fixing the hardcoded items like mugs, but it's a start at least.

EDIT 2: Tested whether the inclusion of CERAMIC_MAT makes the reactions for producing clay tools obsolete, they'll still be needed it seems.

FantasticDorf

2021-01-25 03:52

reporter   ~0040877

In a similar [ITEMS_HARD] way, bones, teeth and ivory alike have some strange relations to having importable goblets (ox horn goblets etc) which can't be created on site from the craftshop or the manager screen and are classed in a non-descript way compared to stone, glass etc.

Ziusudra

2021-01-25 16:44

reporter   ~0040879

So, why aren't there bone dice? Bone has [ITEMS_HARD]. Is it because bone also has [BONE]?

There really should be bone dice.

chaosvolt

2021-01-28 14:52

reporter   ~0040883

Same reason you can't embark with bone or shell armor despite being able to make them in the craft workshop, I'm guessing?

Quietust

2021-09-20 05:11

reporter   ~0041150

See also 0003736

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Issue History

Date Modified Username Field Change
2020-03-11 19:27 Ziusudra New Issue
2020-03-11 23:30 PatrikLundell Note Added: 0040357
2020-03-12 11:33 Huntthetroll Note Added: 0040358
2020-03-15 22:26 SammyLiimex Note Added: 0040372
2021-01-24 17:57 chaosvolt Note Added: 0040876
2021-01-24 18:28 chaosvolt Note Edited: 0040876
2021-01-24 18:49 chaosvolt Note Edited: 0040876
2021-01-25 03:52 FantasticDorf Note Added: 0040877
2021-01-25 16:44 Ziusudra Note Added: 0040879
2021-01-28 14:52 chaosvolt Note Added: 0040883
2021-09-20 05:11 Quietust Note Added: 0041150