View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0011459 | Dwarf Fortress | World Generation -- Constructions | public | 2020-03-13 18:48 | 2020-03-17 02:32 |
| Reporter | Shonai_Dweller | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| OS | Windows | OS Version | 10 | ||
| Product Version | 0.47.04 | ||||
| Summary | 0011459: Dungeons no longer generating in towns during worldgen | ||||
| Description | Dungeons no longer appear in towns in 47.04 (possibly since 47.01). Sewers and catacombs generate as usual, dungeons don't. | ||||
| Steps To Reproduce | Generate world (medium region, 125 years should do it). Note lack of dungeons (Legends Mode, Structures). Try the same in 44.12. Notice the existence of dungeons (not a huge amount but almost every medium 1-2 hundred year world should have a couple). | ||||
| Tags | No tags attached. | ||||
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I can confirm this. Running 'grep "<type>dungeon</type>" -A1 region*.xml' on my legends files reveals that all the subtypes are either sewer or catacombs. However, I do see 'dungeon' modifications, probably only on towers. Maybe those are now always considered a sub-part of a keep or the like? |
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Ok, can close this I guess, they were removed on purpose (to be replaced with proper dungeons when villains work resumes). http://www.bay12forums.com/smf/index.php?topic=175790.60 |
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I'll mark this as "no change required" then. Thanks for the update! |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-03-13 18:48 | Shonai_Dweller | New Issue | |
| 2020-03-15 05:47 | therahedwig | Note Added: 0040370 | |
| 2020-03-15 20:02 | Shonai_Dweller | Note Added: 0040371 | |
| 2020-03-17 02:32 |
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Note Added: 0040384 | |
| 2020-03-17 02:32 |
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Status | new => resolved |
| 2020-03-17 02:32 |
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Resolution | open => no change required |
| 2020-03-17 02:32 |
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Assigned To | => user1294 |