View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0011574 | Dwarf Fortress | World Generation -- General | public | 2020-07-07 07:18 | 2020-09-13 08:47 |
Reporter | spinnylights | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | sometimes |
Status | new | Resolution | open | ||
Platform | X11 | OS | Linux | OS Version | 5.7.7 |
Product Version | 0.47.04 | ||||
Summary | 0011574: PRINT_MODE:TEXT segfault in X11 shortly into history generation | ||||
Description | When using PRINT_MODE:TEXT in X11, the game can crash (segfault, specifically) shortly into history generation. I and another user both encountered this separately while trying to troubleshoot a different problem (see https://bbs.archlinux.org/viewtopic.php?id=257094). The crash does not seem to occur when running the game at the system console (i.e. outside of a graphical environment). After running the game at the system console in another tty, I haven't been able to reproduce the crash even in X11 in the initial tty, but it was happening consistently beforehand. | ||||
Steps To Reproduce | 1. With a fresh (default) set of user settings, change PRINT_MODE:2D to PRINT_MODE:TEXT in the data/init/init.txt file. 2. Run _Dwarf Fortress_ in a graphical terminal emulator under X11. 3. Pick "Create New World!" at the menu and proceed using the default parameters. 4. Segfault occurs shortly into history generation. | ||||
Tags | No tags attached. | ||||
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I hit this again a few times the other day while trying to generate a world using PRINT_MODE:TEXT over SSH. This time I was able to get a stack trace: Stack trace of thread 869685: #0 0x0000000000a893fa n/a (Dwarf_Fortress + 0x6893fa) 0000001 0x00007f873a049a0a _Z13render_thingsv (libgraphics.so + 0xf9a0a) 0000002 0x00007f873a014330 _ZN9enablerst10async_loopEv (libgraphics.so + 0xc4330) 0000003 0x00007f873a01584c _Z9call_loopPv (libgraphics.so + 0xc584c) 0000004 0x00007f873a4344cb n/a (libSDL-1.2.so.0 + 0x104cb) 0000005 0x00007f873a47716a n/a (libSDL-1.2.so.0 + 0x5316a) 0000006 0x00007f8739a293e9 start_thread (libpthread.so.0 + 0x93e9) 0000007 0x00007f8739b4a293 __clone (libc.so.6 + 0x100293) Stack trace of thread 869688: #0 0x00007f8739b3f46f __poll (libc.so.6 + 0xf546f) 0000001 0x00007f8739831ba7 n/a (libopenal.so.1 + 0x79ba7) 0000002 0x00007f87364b1059 pa_mainloop_poll (libpulse.so.0 + 0x1b059) 0000003 0x00007f87364bb301 pa_mainloop_iterate (libpulse.so.0 + 0x25301) 0000004 0x00007f87364bb3b1 pa_mainloop_run (libpulse.so.0 + 0x253b1) 0000005 0x00007f873983249e n/a (libopenal.so.1 + 0x7a49e) 0000006 0x00007f8739e42c24 execute_native_thread_routine (libstdc++.so.6 + 0xcfc24) 0000007 0x00007f8739a293e9 start_thread (libpthread.so.0 + 0x93e9) 0000008 0x00007f8739b4a293 __clone (libc.so.6 + 0x100293) Stack trace of thread 869689: #0 0x00007f8739b3f46f __poll (libc.so.6 + 0xf546f) 0000001 0x00007f8739831ba7 n/a (libopenal.so.1 + 0x79ba7) 0000002 0x00007f87364b1059 pa_mainloop_poll (libpulse.so.0 + 0x1b059) 0000003 0x00007f87364bb301 pa_mainloop_iterate (libpulse.so.0 + 0x25301) 0000004 0x00007f87364bb3b1 pa_mainloop_run (libpulse.so.0 + 0x253b1) 0000005 0x00007f873983249e n/a (libopenal.so.1 + 0x7a49e) 0000006 0x00007f8739e42c24 execute_native_thread_routine (libstdc++.so.6 + 0xcfc24) 0000007 0x00007f8739a293e9 start_thread (libpthread.so.0 + 0x93e9) 0000008 0x00007f8739b4a293 __clone (libc.so.6 + 0x100293) Stack trace of thread 869690: #0 0x00007f8739a32014 do_futex_wait.constprop.0 (libpthread.so.0 + 0x12014) 0000001 0x00007f8739a32118 __new_sem_wait_slow.constprop.0 (libpthread.so.0 + 0x12118) 0000002 0x00007f873983ae74 n/a (libopenal.so.1 + 0x82e74) 0000003 0x00007f87397d8e09 n/a (libopenal.so.1 + 0x20e09) 0000004 0x00007f8739e42c24 execute_native_thread_routine (libstdc++.so.6 + 0xcfc24) 0000005 0x00007f8739a293e9 start_thread (libpthread.so.0 + 0x93e9) 0000006 0x00007f8739b4a293 __clone (libc.so.6 + 0x100293) Stack trace of thread 869662: #0 0x00007f8739a32014 do_futex_wait.constprop.0 (libpthread.so.0 + 0x12014) 0000001 0x00007f8739a32118 __new_sem_wait_slow.constprop.0 (libpthread.so.0 + 0x12118) 0000002 0x00007f873a47741c SDL_SemWait (libSDL-1.2.so.0 + 0x5341c) 0000003 0x00007f873a01d54e _ZN4ChanIN9enablerst9async_msgEE4readERS1_ (libgraphics.so + 0xcd54e) 0000004 0x00007f873a014033 _ZN9enablerst10async_waitEv (libgraphics.so + 0xc4033) 0000005 0x00007f873a01473b _ZN9enablerst8do_frameEv (libgraphics.so + 0xc473b) 0000006 0x00007f873a012ba9 _ZN9enablerst17eventLoop_ncursesEv (libgraphics.so + 0xc2ba9) 0000007 0x00007f873a01503c _ZN9enablerst4loopESs (libgraphics.so + 0xc503c) 0000008 0x00007f873a015c0a main (libgraphics.so + 0xc5c0a) 0000009 0x00007f8739a72152 __libc_start_main (libc.so.6 + 0x28152) 0000010 0x000000000040970f n/a (Dwarf_Fortress + 0x970f) The crash happens during the "Creatures" step of world generation. It stopped happening when I (a) set the fullscreen dimensions to 0x0 and (b) was careful not to zoom in/out (i.e. change text size) before the crash point was passed. I'm not positive that either of those steps directly prevented the crash, though—could be coincidental in both cases. |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-07-07 07:18 | spinnylights | New Issue | |
2020-09-13 08:47 | spinnylights | Note Added: 0040730 |