View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000010 | Dwarf Fortress | Map Features | public | 2010-04-01 14:14 | 2014-08-02 05:43 |
Reporter | Assigned To | Toady One | |||
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Summary | 0000010: Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etc | ||||
Description | Looking at the stock screen under the meat category, it lists forbidden food items that were not brought by the starting wagon. Items such as 'preserved green devourer meat' are displayed that probably should not be. | ||||
Steps To Reproduce | Have a bookkeeper begin to account for the fortress stocks. Open the 'z' fortress status screen and select 'Stocks'. Select the 'meat' category. Look over the list for items marked 'F'orbidden. Hit TAB to display the full list and select one of the forbidden items. Hit 'z'oom to the item - it will be nowhere near (far below) what your dwarves have access to. | ||||
Additional Information | I suspect the is like the old features that displayed dead animal bones and the like. I have not dug down there to see what this site entails. It is possibly spoiling a feature I didn't know was there. | ||||
Tags | spoiler, stock screen, underground, wealth | ||||
parent of | 0000147 | resolved | Toady One | The Civilziation screen can spoil certain underground features |
parent of | 0000321 | resolved | Toady One | Unnamed civilizations displayed badly on civ detail screen: , "", <race> |
parent of | 0000486 | resolved | Toady One | Fortress wealth calculation includes undiscovered cavern items, causing large migrant waves |
parent of | 0000668 | resolved | Toady One | Unbreached underground areas still generate certain announcements |
parent of | 0001456 | resolved | Toady One | HFS item shows up in Rooms/Buildings, lever link menu |
parent of | 0002291 | resolved | Toady One | Deceased creatures in unexplored underground layers visible in unit view |
parent of | 0000909 | resolved | Toady One | Stockpile leather list displays entries for creatures yet to be discovered |
parent of | 0000005 | resolved | Toady One | Underground region names display badly in Legends |
parent of | 0006732 | resolved | Toady One | Player receives announcements about wild animal births |
has duplicate | 0000146 | closed | Underworld resources visible in stocks screen | |
has duplicate | 0001798 | closed | Logical2u | Remains of dead cavern beasts appear in stocks long before caverns explored. |
has duplicate | 0000864 | resolved | Immediate Collapse on embark, some underground items appear in stocks menu | |
has duplicate | 0003291 | resolved | Logical2u | stocks & fortune telling |
has duplicate | 0004285 | resolved | Stocks screen includes unseen and unseeable items | |
related to | 0001181 | confirmed | Items from underground cavern scattered on surface | |
related to | 0004855 | resolved | Toady One | Weapons/armor of underground civs available on military equipment screen |
related to | 0005973 | resolved | Toady One | Announcements that invisible cavern items have been stolen on reclaimed fort |
related to | 0008124 | confirmed | Images can portray events the creator shouldn't know about |
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I have also had this issue, though it was with an ☼Adamantine Two-Handed Sword☼, instead. -Edward Tohr |
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It also just spoiled my fun by revealing I have loads of 'giant cave spider silk web' down below. |
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I have also just seen the stock screen list all the caravan's goods as if they were mine. Anybody else? |
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Note: the caravan thing has been true for a while, since 40d at least. This also extends to anything in a 'city' within embark locations, although those are treated as -yours- Your dwarves can and will go collect them without dying if you unforbid the items On Topic: This is still an issue as of .03. I have entries in my .03 gen for things i dont have access to: Spider silk, remains of dead things, the usual |
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I assumed as much. At least i found the topic. As for .03, i've found items under the Z-levels explored. As things were mentioned in the wiki, i can already guess what it is that lies below. And from the video tutorials of the .03 version, i can already tell what it is. Sure it was spoiling, but at least i get to know theres a lot of items below me once i brave the underground. And it seems i'll have to make a new stairwell to brave it, preventing npcs from deciding to rip my fortress apart. |
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I've found that when strange Meat Items appear on the list (IE: Preserved Crundle Brain), when I explore a cavern I will inevitably find it laying around near a group of humanoids. Cave Swallowmen seem to like Preserved Crundle parts in my fort. |
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Started new games with DF 0.31.12 Windows SDL, no changes to any files. Brand new worlds, so the only thing visible is above the surface, except for a narrow corridor mined out. Got a Bookkeeper going at the start, with 100% accurate lists. While the meat mentioned was not on the inaccessible/forbidden list, cave spider silk threads and giant cave spider silk threads several z-levels down were listed The silk threads was successfully duplicated three times. The forbidden meat mentioned appeared on the third reproduction. NOTE: Forts were specifically to check the bug. The amount of time that elapsed in-game is less than a week for each fort. It would also appear that more/different items are added to the list as the game progresses. Some items in the stocks list are not listed as forbidden but do belong to cavern dwellers. |
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I've fixed the wealth count and hidden items on the stock screen issues, but I'm going to leave it open until I get through more of the child issues which might be resolved. |
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I've handled the direct child issues, so I'm finally closing this one down. |
Date Modified | Username | Field | Change |
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2010-04-01 14:14 |
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New Issue | |
2010-04-01 14:23 | Edward_Tohr | Note Added: 0000005 | |
2010-04-01 17:20 |
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Note Added: 0000038 | |
2010-04-02 05:47 | Todestool | Tag Attached: stock | |
2010-04-02 05:48 | Todestool | Tag Attached: underground | |
2010-04-02 05:54 | Todestool | Tag Detached: stock | |
2010-04-02 05:55 | Todestool | Tag Attached: stock screen | |
2010-04-02 09:49 |
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Tag Attached: spoiler | |
2010-04-03 09:50 |
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Relationship added | has duplicate 0000146 |
2010-04-03 09:51 |
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Relationship added | related to 0000147 |
2010-04-05 10:21 |
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Relationship replaced | parent of 0000147 |
2010-04-05 10:21 |
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Relationship added | parent of 0000321 |
2010-04-05 10:21 |
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Relationship added | parent of 0000486 |
2010-04-05 10:23 |
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Summary | Stocks screen shows hidden food cache 30 z-levels below start point => Unrevealed civs/items/buildings are taken into account in many ways |
2010-04-05 10:24 |
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Category | General => Map Features |
2010-04-05 10:27 |
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Summary | Unrevealed civs/items/buildings are taken into account in many ways => Unrevealed civs/items/buildings are taken into account in many inappropriate ways |
2010-04-06 12:47 |
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Sticky Issue | No => Yes |
2010-04-06 15:55 |
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Relationship added | parent of 0000668 |
2010-04-06 15:55 |
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Summary | Unrevealed civs/items/buildings are taken into account in many inappropriate ways => Unrevealed underground civs/items/buildings/events are taken into account in many inappropriate ways |
2010-04-09 15:24 |
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Summary | Unrevealed underground civs/items/buildings/events are taken into account in many inappropriate ways => Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etc |
2010-04-12 20:52 | tiresius | Note Added: 0003196 | |
2010-04-13 01:12 | CyberGenesis | Note Added: 0003222 | |
2010-04-23 10:49 |
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Relationship added | parent of 0001456 |
2010-04-24 16:43 | Hugna | Note Added: 0004931 | |
2010-05-07 15:12 | Logical2u | Relationship added | has duplicate 0001798 |
2010-05-17 15:33 | Logical2u | Relationship added | parent of 0001690 |
2010-06-12 12:58 |
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Relationship added | parent of 0002291 |
2010-07-14 11:38 |
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Relationship added | has duplicate 0000864 |
2010-07-15 22:20 | Briggs | Note Added: 0010408 | |
2010-07-16 20:10 | TomiTapio | Tag Attached: wealth | |
2010-08-05 13:31 | RiderofDark | Note Added: 0011530 | |
2010-09-21 06:58 | Logical2u | Relationship added | has duplicate 0003291 |
2011-02-05 09:44 |
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Relationship added | parent of 0001190 |
2011-02-06 18:27 |
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Relationship added | parent of 0000909 |
2011-03-05 11:00 |
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Relationship added | parent of 0000005 |
2011-03-08 08:13 |
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Relationship added | related to 0001181 |
2011-03-13 05:33 | Toady One | Note Added: 0016195 | |
2011-03-13 05:33 | Toady One | Assigned To | => Toady One |
2011-03-13 05:33 | Toady One | Status | new => acknowledged |
2011-03-21 08:01 |
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Relationship added | has duplicate 0004285 |
2011-08-23 11:39 |
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Relationship added | related to 0004855 |
2012-03-30 06:57 |
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Relationship deleted | parent of 0001690 |
2012-05-30 10:03 |
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Relationship added | related to 0005973 |
2012-06-18 10:50 |
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Relationship deleted | parent of 0001190 |
2014-07-26 10:27 |
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Relationship added | parent of 0006732 |
2014-07-30 06:09 |
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Status | acknowledged => confirmed |
2014-07-30 10:14 | Toady One | Note Added: 0027963 | |
2014-07-30 10:14 | Toady One | Status | confirmed => resolved |
2014-07-30 10:14 | Toady One | Resolution | open => fixed |
2014-08-02 05:43 |
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Sticky Issue | Yes => No |
2014-08-24 07:25 |
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Relationship added | related to 0008124 |