View Issue Details

IDProjectCategoryView StatusLast Update
0000486Dwarf FortressDwarf Mode -- Immigrationpublic2014-07-30 10:13
ReporterXenoZergie Assigned ToToady One  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status resolvedResolutionfixed 
PlatformPCOSWindows XP ProOS VersionSP3
Product Version0.31.01 
Summary0000486: Fortress wealth calculation includes undiscovered cavern items, causing large migrant waves
DescriptionAs noted in this thread, http://www.bay12games.com/forum/index.php?topic=52966.15, migrant waves are extremely large and rapid.

It may be that whatever fortress size/wealth calculation is responsible for deciding how many migrants one gets is erroneously using natural caverns.
Steps To ReproduceIn theory, one should embark in any place with underground caverns, and then simply wait for migrants to arrive without generating any new wealth, but I haven't tried it yet.
Tagsfortress wealth, migrants

Relationships

has duplicate 0001865 closeduser6 wealth is crazy 
related to 0002922 resolvedToady One Population Cap not working 
child of 0000010 resolvedToady One Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etc 

Activities

SirPenguin

2010-04-05 15:08

reporter   ~0001221

I would like to preliminarily confirm your suspicion. I just now embarked on a location and left it running without any interference whatsoever. Around midsummer (which is really early anyways...) I received 8 immigrants, bringing my total to 15.

CyberGenesis

2010-04-06 04:32

reporter   ~0001397

migrants pre-first dwarf caravan are a little odd and makes little sense

We're under the assumption that our embarks are craziness and expansion of our mountainhome. So if we're heading off into gods know where crazy-town of an embark location (which most of us do, because we're all insane) no one should be following behind us without suitable proof there's wealth to be made.

back on topic: I had an embark where my first wave was 5, second was 2, 3rd was 18 brining me to 32 before my first winter was over

Zas

2010-04-09 05:04

reporter   ~0002304

>So if we're heading off into gods know where crazy-town of an embark location (which most of us do, because we're all insane) no one should be following behind us without suitable proof there's wealth to be made.

Yeah. Or at least the first immigrants should be some especially adventurous types. Unless there's a war between civilizations somewhere nearby and then we get some refugees who has nowhere else to go.

harakka

2010-04-10 20:09

reporter   ~0002695

I can confirm this: the size of immigrant waves seems to be linked to the miscalculated fortress wealth (bug 0000010), as shown in status screen.

In embarks where I got 10+ immigrants per wave right from the beginning the fortress Architecture value was larger than it should have been (for example, around 780k).

In an embark where miscalculated fortress wealth didn't occur (total created wealth below 10k) I got a total of 7 immigrants during the entire first year.

Toady One

2014-07-30 10:13

administrator   ~0027962

Going to assume this was fixed with 0000010 back in 2011.

Issue History

Date Modified Username Field Change
2010-04-05 10:14 XenoZergie New Issue
2010-04-05 10:21 user6 Relationship added child of 0000010
2010-04-05 11:00 Qloos Tag Attached: migrants
2010-04-05 11:00 Qloos Tag Attached: fortress wealth
2010-04-05 15:08 SirPenguin Note Added: 0001221
2010-04-06 04:32 CyberGenesis Note Added: 0001397
2010-04-09 05:04 Zas Note Added: 0002304
2010-04-10 20:09 harakka Note Added: 0002695
2010-05-13 19:27 user6 Relationship added has duplicate 0001865
2012-04-05 00:58 Kogut Tag Attached: Intentional/Expected?
2012-04-05 00:58 Kogut Tag Detached: Intentional/Expected?
2012-04-06 07:13 user6 Summary Migrant waves enormous => Fortress wealth calculation includes undiscovered cavern items, causing large migrant waves
2012-04-06 07:13 user6 Relationship added related to 0002922
2014-07-30 10:13 Toady One Note Added: 0027962
2014-07-30 10:13 Toady One Status new => resolved
2014-07-30 10:13 Toady One Resolution open => fixed
2014-07-30 10:13 Toady One Assigned To => Toady One