View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0011595 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2020-07-23 16:04 | 2020-07-28 16:24 |
Reporter | polartechie | Assigned To | |||
Priority | low | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Windows | OS | 10 | OS Version | x |
Product Version | 0.47.04 | ||||
Summary | 0011595: Random Loyalty Cascade | ||||
Description | In this save, when a Hill Titan appeared and we turtled up. However, when all squads were drafted to the fort to retreat, they just started killing each other. :( SAVE HERE: https://dffd.bay12games.com/file.php?id=15154 The incident occurred a few weeks after this save. | ||||
Steps To Reproduce | Make civilians active which restricts them to the Mountain. Then order all squads to station somwehere. Maybe an enemy must be on the map for this to occur, because this happened 3 years ago when goblins arrived also. | ||||
Additional Information | Edem threw the first punch in my original run. | ||||
Tags | No tags attached. | ||||
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Need to change reproducability! I am now able to reproduce this any time an enemy force shows up! |
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This time a tantrum started a fight it seems. Maybe not a bug but a standard (and needlessly-game-ending) loyalty cascade |
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After turning down "Stress sensitivity" in the raws down by 25%, things are fairer. |
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Though the tantrum was the trigger from what you've said, this sounds like it corresponds with 0011436 ; where the dwarves will be spurred to fight from the unfufilled needs on a valid target such as a tantrummer or a wild animal that's drawn dwarf aggression. |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-07-23 16:04 | polartechie | New Issue | |
2020-07-23 16:09 | polartechie | Note Added: 0040648 | |
2020-07-23 16:11 | polartechie | Note Added: 0040649 | |
2020-07-26 00:40 | polartechie | Note Added: 0040656 | |
2020-07-27 02:16 | FantasticDorf | Note Added: 0040659 | |
2020-07-28 16:24 | lethosor | Reproducibility | unable to reproduce => always |