View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0011637 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2020-10-14 10:01 | 2020-10-25 06:16 |
Reporter | nelasezum | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | 0.47.04 | ||||
Summary | 0011637: Caravan Horses Stuck in a Wall; Caravan Froze Up | ||||
Description | Human caravan arrived at a fortress. Three of the wagons access the depot without problem. But then, two caravan horses pulling the fourth wagon are mysteriously stuck in a constructed wall (you can see this on the ground level). The rest of the caravan becomes frozen on the map. Trade depot says there are no merchants trading right now. Deconstructing the trade depot frees the horses and the caravan leaves. To be clear, the wall has been there for years, and nothing that might influence the pathing of caravan was happening (construction, raising bridges, etc.). Not sure what the trigger was. Bugged save at https://dffd.bay12games.com/file.php?id=15250 | ||||
Tags | caravan | ||||
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EDIT: The caravan is dwarven, not human. |
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Possibly of note, turning on the MEGAFAST debug flag (via the DFHack command "fastdwarf 2") causes the wagons to start moving again, albeit very slowly (while also causing all other creatures to move at the maximum possible speed of 1 tile per frame). |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-10-14 10:01 | nelasezum | New Issue | |
2020-10-14 10:05 | nelasezum | Tag Attached: caravan | |
2020-10-14 10:05 | nelasezum | Tag Attached: Save Included | |
2020-10-14 10:06 | nelasezum | Note Added: 0040760 | |
2020-10-14 10:23 | nelasezum | Tag Detached: Save Included | |
2020-10-25 06:16 | Quietust | Note Added: 0040772 |