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IDProjectCategoryView StatusLast Update
0001169Dwarf FortressDwarf Mode -- Militarypublic2010-07-25 14:17
ReporterEz Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status newResolutionopen 
Product Version0.31.03 
Summary0001169: Soldiers follow enemies into the water, and then drown
DescriptionIf a dorf is fighting a critter (undead in my case, I'm sure it applies to living as well) and said critter falls into a lake or a pond, the dorf follows it and eventually drowns in the 7/7 water. The lake had no ramps or any other means of access other than just jumping in.
I haven't tested whether or not they also jump off a cliff or into a lake that's more than 1 z-level deep.
Steps To Reproduce1) Use a wrestler to knock an undead critter into a pond
2) Issue a kill order on said critter
3) Watch as dorfs happily jump to their watery graves
Additional InformationIt already happened twice to me:
1) Single squad of 3 dorfs, two jumped down into the pond and killed the critter, then drowned. The third dorf was elsewhere so he survived.
2) Two squads, 1 wrestler and 3 axedorfs. Wrestler knocked the critter into a pond, jumped in and continued to fight it. Axedorfs arrived, jumped in, killed it, third axedorf arrived late and didn't jump in as there was nothing to kill anymore. Save for the last one all of them drowned.
Tags0.31.03, combat, Dwarf, kill, Military, pond, water

Relationships

related to 0000481 acknowledgedToady One Kill/attack commands/orders don't work 
has duplicate 0002855 resolveduser6 Dwarf Voluntarily Drowns Self Chasing Creature 

Activities

desendo

2010-04-21 11:31

reporter   ~0004477

got the same situation. dwarfs tends to jump to ponds and rivers while chasing kill-ordered critter

Inspiration

2010-05-14 19:42

reporter   ~0006709

Confirmed. Lost my only miner to it. Not to mention that he was SUPPOSED to be using that damn copper pick of his...

Hugna

2010-05-14 22:55

reporter   ~0006712

My dwarves used to be able to swim back out after a bit of drowning. However, i tested it upon the no_breathe tag, and in about a couple seconds of it, they swam back out. For adventure modes with no_breathe, i had to PUSH them out of the water to keep them from drowning. Alt+Move when someone is in the way when you move makes them move to your previous location and you go in. Assuming enough, there most likely will be an ability for other dwarves to drag them out of the water, to prevent other dwarves from drowning.

toybasher

2010-07-02 07:45

reporter   ~0009517

Intentional? I mean you told them to kill something in water.

Then again, the dwarves should have common sense not to jump into some water without knowing how to swim.

DoctorZuber

2010-07-12 00:16

reporter   ~0010007

Last edited: 2010-07-12 00:22

Doesn't need to be a kill order. Just activated a squad to deal with a rhesus macqaw swarm, and two (of seven) dwarves drowned pursuing them into the river.

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Issue History

Date Modified Username Field Change
2010-04-14 16:03 Ez New Issue
2010-04-14 23:12 Ez Tag Attached: 0.31.03
2010-04-14 23:12 Ez Tag Attached: combat
2010-04-14 23:12 Ez Tag Attached: Dwarf
2010-04-14 23:12 Ez Tag Attached: kill
2010-04-14 23:12 Ez Tag Attached: Military
2010-04-14 23:12 Ez Tag Attached: pond
2010-04-14 23:12 Ez Tag Attached: water
2010-04-21 11:31 desendo Note Added: 0004477
2010-05-14 19:42 Inspiration Note Added: 0006709
2010-05-14 22:55 Hugna Note Added: 0006712
2010-07-02 07:45 toybasher Note Added: 0009517
2010-07-12 00:16 DoctorZuber Note Added: 0010007
2010-07-12 00:22 DoctorZuber Note Edited: 0010007
2010-07-25 14:17 user6 Summary Kill order makes dorfs jump into lakes => Soldiers chase animals and other enemies into the water
2010-07-25 14:17 user6 Summary Soldiers chase animals and other enemies into the water => Soldiers follow enemies into the water, and then drown
2010-07-25 14:17 user6 Relationship added related to 0000481
2010-07-26 13:39 user6 Relationship added has duplicate 0002855