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IDProjectCategoryView StatusLast Update
0011848Dwarf FortressTechnical -- Generalpublic2022-01-05 22:12
ReporterExoticlvi Assigned Tolethosor  
PrioritylowSeveritytextReproducibilityalways
Status resolvedResolutionno change required 
PlatformLenovo g470 OSWindowsOS Version8.1 pro
Product Version0.47.05 
Summary0011848: Text doesn't have proper font when enlarged
DescriptionWhenever i "enlarge" the screen using the scrollwheel in the world generation menu it changes the font to one that isn't the one in the game, it only happens when it reaches the maximum of my screen.
Steps To ReproduceCreate a new world, in the menu enlarge the screen using the scrollwheel to its maximum and it should appear.
TagsNo tags attached.

Activities

deblob10

2022-01-05 20:59

reporter   ~0041203

I'm pretty sure the font changes to the computer default when zoomed.

lethosor

2022-01-05 22:11

manager   ~0041204

That sounds like the "Truetype" font to me, which can be configured or turned off in data/init/init.txt:

Switches truetype on whenever the vertical tile size is this many pixels or larger.  You may also use YES/NO to force it on/off.  Turning it off may provide a minor speed boost (using font small enough that it doesn't activate won't).

[TRUETYPE:24]


You can set this to NO to disable it. Not a bug as-is.

Issue History

Date Modified Username Field Change
2022-01-05 18:10 Exoticlvi New Issue
2022-01-05 20:59 deblob10 Note Added: 0041203
2022-01-05 22:11 lethosor Note Added: 0041204
2022-01-05 22:12 lethosor Status new => resolved
2022-01-05 22:12 lethosor Resolution open => no change required
2022-01-05 22:12 lethosor Assigned To => lethosor