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IDProjectCategoryView StatusLast Update
0011885Dwarf FortressAdventure Mode -- Questspublic2022-07-16 13:54
ReporterDoorkeeper Assigned To 
PrioritylowSeverityfeatureReproducibilityalways
Status newResolutionopen 
PlatformInspiron 15-3567OSWindowsOS Version10
Product Version0.47.05 
Summary0011885: Werebeast quests are missing
DescriptionWerebeasts are never targeted in kill quests. They're also never mentioned as known troubles.

Missing since 0.40. Werebeast quests were working properly in 0.34.11 and before: https://i.imgur.com/vovctJA.png (0.34.11)

The conversation system back then was very different. Did the lack of werequests go unnoticed after the redesign? Or other unrelated factor(s) that led it to be (temporarily) shelved intentionally?

Current string dumps indicate that the relevant dialogue strings are still in the code.
Steps To ReproduceTestable save:

Advanced worldgen: smaller region, 300 years, mostly werebeast world; disabled megabeasts, semimegabeasts, titans, night trolls, vampires, secrets & disturbances. Only other questable beasts are FBs and wild animals, which I left in b/c they would require modding to disable.

Saved in adv mode. Once you load the save, open the [a]nnouncements to view pre-spoken conversation that went as follows:

1. Talked to the lord Pesor nearby.
2. Inquired about any troubles.
3. Asked about the beasts x2. There were two in total, both about wild animals (https://i.imgur.com/PbUuriJ.png). Legends Viewer states there are 177 living were-hist figs.
TagsNo tags attached.

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Doorkeeper

2022-07-16 13:54

reporter   ~0041271

Last edited: 2022-07-16 15:22

Forgot to include link to testable save: https://dffd.bay12games.com/file.php?id=16005

Update: included XML export in zip file

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Issue History

Date Modified Username Field Change
2022-07-16 13:52 Doorkeeper New Issue
2022-07-16 13:54 Doorkeeper Note Added: 0041271
2022-07-16 15:22 Doorkeeper Note Edited: 0041271