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IDProjectCategoryView StatusLast Update
0001198Dwarf FortressDwarf Mode -- Jobs, Smeltingpublic2014-07-31 12:36
ReporterBury Assigned Touser11 
PrioritynormalSeverityminorReproducibilitysometimes
Status acknowledgedResolutionopen 
Product Version0.31.03 
Summary0001198: Processing coke "Need refined fuel to complete this operation"
DescriptionI started bringing one coke with me to start my smelting operation. When the FO finished smelting the first one someone was TSK'd to move it to a stockpile. I had 4 coke sitting in the Smelter inventory all TSK'd. Once someone came and moved it to the stockpile I could restart the process.
TagsNo tags attached.

Relationships

child of 0000867 confirmeduser11 Bad interaction between repeated bone-using jobs & new one-bone-per-job behavior causes cancellation spam 

Activities

Rafal99

2010-04-15 07:26

reporter   ~0003672

Last edited: 2010-04-15 07:27

This is quite annoying but happens a lot. Either have more coke so that not all is Tasked at once or disable coke in your stockpile settings so it doesn't get hauled.

Forbid then Claim removes task from an item so it can be used without waiting.

DoctorZuber

2010-04-15 10:10

reporter   ~0003708

Last edited: 2010-04-15 10:11

"need refined fuel..." just means you need more charcoal or coke. (or a magma furnace).

But you're saying this has to do with objects on the forge tasked for hauling that aren't moved yet?

Are you burning coke to make coke?

Quietust

2010-04-15 10:51

reporter   ~0003721

Once you have a large enough "buffer" of coke sitting in stockpiles that your haulers can store the newly produced coke before the old stuff is used up, this shouldn't happen anymore. An item actively tasked for "Store item in stockpile" cannot be used for *anything* else until said task is completed or cancelled.

user6

2010-04-15 12:25

  ~0003742

@DoctorZuber I had to check on the DF wiki too, but yes, you do have to use coke/charcoal to make coke from raw coal. http://df.magmawiki.com/index.php/DF2010:Fuel#Coke.2C_from_bituminous_coal_or_lignite

I'm leaning toward marking this "no change required," but it may be inconsistent with the way other jobs are handled, I'm not sure.

GRead

2010-04-15 13:34

reporter   ~0003748

I dunno, it seems consistent to me. The same thing happens with any other production chain where one steps output is the next steps input. It's just more noticeable with a smelter on repeat since everything is going through the same building, rather than say, your clothier running out of cloth because the last unit is still being hauled out of the loom.

DoctorZuber

2010-04-15 14:10

reporter   ~0003749

Last edited: 2010-04-15 14:11

I didn't need to check the wiki. I understood the process. He doesn't specify but from what he's saying I'm assuming he's not using a magma smelter, he's using a regular smelter so he needs fuel. That means charcoal or coke.

I'm assuming he's using coke, which explains everything. His haulers want to put it in a stockpile. Once it's tasked up for that, it can't be touched until it gets there. If all he has is four coke it's not at all surprising that his job at the smelter is being interrupted by hauling jobs. This is all expected behavior.

Oh one more important question, how much coke do you have?

user6

2010-04-15 14:54

  ~0003757

Ah. I thought you meant something else because Rafal pretty much covered that in the first post.

Bury

2010-04-15 16:08

reporter   ~0003766

Last edited: 2010-04-15 16:25

To answer DoctorZuber's question that was all of my coke(four pieces).

DoctorZuber

2010-04-15 18:37

reporter   ~0003779

right, that pretty well flags this as expected behavior. I vote to close it.

user6

2010-04-18 19:08

  ~0004159

Yeah, I'm leaning toward calling this expected behavior.

user6

2010-05-03 21:23

  ~0006068

I'm reopening this because RossM pointed out that 0000867 is pretty similar, which may point to a general problem in how jobs get queued.

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Issue History

Date Modified Username Field Change
2010-04-15 07:21 Bury New Issue
2010-04-15 07:26 Rafal99 Note Added: 0003672
2010-04-15 07:27 Rafal99 Note Edited: 0003672
2010-04-15 10:10 DoctorZuber Note Added: 0003708
2010-04-15 10:11 DoctorZuber Note Edited: 0003708
2010-04-15 10:51 Quietust Note Added: 0003721
2010-04-15 10:58 kaefermelder Tag Attached: CLOSE THIS
2010-04-15 10:58 kaefermelder Tag Attached: Not a bug
2010-04-15 12:25 user6 Note Added: 0003742
2010-04-15 13:34 GRead Note Added: 0003748
2010-04-15 14:10 DoctorZuber Note Added: 0003749
2010-04-15 14:11 DoctorZuber Note Edited: 0003749
2010-04-15 14:54 user6 Note Added: 0003757
2010-04-15 16:08 Bury Note Added: 0003766
2010-04-15 16:25 Bury Note Edited: 0003766
2010-04-15 18:37 DoctorZuber Note Added: 0003779
2010-04-18 19:08 user6 Note Added: 0004159
2010-04-18 19:08 user6 Status new => resolved
2010-04-18 19:08 user6 Resolution open => no change required
2010-04-18 19:08 user6 Assigned To => user6
2010-05-03 21:21 user6 Assigned To user6 =>
2010-05-03 21:21 user6 Status resolved => new
2010-05-03 21:22 user6 Resolution no change required => open
2010-05-03 21:22 user6 Tag Detached: CLOSE THIS
2010-05-03 21:22 user6 Tag Detached: Not a bug
2010-05-03 21:22 user6 Relationship added child of 0000867
2010-05-03 21:23 user6 Note Added: 0006068
2011-12-21 19:30 user6 Relationship added related to 0004991
2011-12-22 06:20 user11 Relationship deleted related to 0004991
2012-03-30 18:03 dree12 Tag Attached: Will possibly be fixed in 0.34 hauler updates
2014-07-31 12:36 user11 Tag Detached: Will possibly be fixed in 0.34 hauler updates
2014-07-31 12:36 user11 Assigned To => user11
2014-07-31 12:36 user11 Status new => acknowledged