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IDProjectCategoryView StatusLast Update
0012089Dwarf FortressGraphics and Spritespublic2023-06-05 09:44
ReporterBD_Le_Dragon_Noir Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Product Version50.03 
Summary0012089: No way to visually distinguish between farm plots with or without seeds
DescriptionIn the ASCII versions, a farm plot that had a seed planted in it was represented by a =, which meant that you could tell how many squares had seeds planted. Without this visual feedback, it's much harder to tell at a glance how your farms are doing.
Tagsfarm, farming

Activities

BD_Le_Dragon_Noir

2022-12-23 16:14

manager   ~0041533

https://discord.com/channels/329272032778780672/1049986546633281576

anonymous

2023-06-05 09:44

viewer   ~0041803

To go along with this, I found it difficult to lay down farm plots in ASCII mode due to the lack of visual highlighting before confirming placement. It would also be nice if the system skipped over non-soil areas and adhered to the plottable areas within the selection rather than error out completely. With no visual representation, the process can be more complicated than it needs to be.

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Issue History

Date Modified Username Field Change
2022-12-23 16:13 BD_Le_Dragon_Noir New Issue
2022-12-23 16:13 BD_Le_Dragon_Noir Tag Attached: farm
2022-12-23 16:13 BD_Le_Dragon_Noir Tag Attached: farming
2022-12-23 16:14 BD_Le_Dragon_Noir Note Added: 0041533
2023-06-05 09:44 anonymous Note Added: 0041803