View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012089 | Dwarf Fortress | Graphics and Sprites | public | 2022-12-23 16:13 | 2023-06-05 09:44 |
Reporter | BD_Le_Dragon_Noir | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | 50.03 | ||||
Summary | 0012089: No way to visually distinguish between farm plots with or without seeds | ||||
Description | In the ASCII versions, a farm plot that had a seed planted in it was represented by a =, which meant that you could tell how many squares had seeds planted. Without this visual feedback, it's much harder to tell at a glance how your farms are doing. | ||||
Tags | farm, farming | ||||
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https://discord.com/channels/329272032778780672/1049986546633281576 |
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To go along with this, I found it difficult to lay down farm plots in ASCII mode due to the lack of visual highlighting before confirming placement. It would also be nice if the system skipped over non-soil areas and adhered to the plottable areas within the selection rather than error out completely. With no visual representation, the process can be more complicated than it needs to be. |
Date Modified | Username | Field | Change |
---|---|---|---|
2022-12-23 16:13 | BD_Le_Dragon_Noir | New Issue | |
2022-12-23 16:13 | BD_Le_Dragon_Noir | Tag Attached: farm | |
2022-12-23 16:13 | BD_Le_Dragon_Noir | Tag Attached: farming | |
2022-12-23 16:14 | BD_Le_Dragon_Noir | Note Added: 0041533 | |
2023-06-05 09:44 | anonymous | Note Added: 0041803 |