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IDProjectCategoryView StatusLast Update
0012109Dwarf FortressGeneralpublic2024-01-17 02:21
Reporteremail Assigned To 
PrioritylowSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Summary0012109: BUG: Some Highwood logs can neither be hauled nor be used
Description* Description: After chopping down a Highwood, among those dropped Highwood logs, some logs can neither be hauled into stockpile nor be used as the material of construction.
  * DF version: Steam 50.04
  * OS: Windows 10 22H2
  * Save file: https://mega.nz/file/5DkBDZxD#ZeBTCGNDWIVIRSMMSC7w3kG00XlgsUNTyTSnTPSmKQ4
  *
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email

2022-12-23 21:47

reporter  

screenshot.png (1,013,956 bytes)

skates

2023-01-09 10:02

manager   ~0041662

i was able to reproduce this on the same save by cutting down the specific highwood tree in the provided save game.

dwarfs wont haul the logs despite there being a wood stockpile with space.
dwarfs wont use the logs to build workshops despite the logs being in a stockpile that i drew over them myself.

the bug only appears to affect this one specific highwood tree but not all of the logs in the tree. in the screenshot it shows 6 bugged logs but in my game there's only 4. dwarfs were able to haul/use 80% of the bugged tree's logs but not the last 4.

it even shows the unforbidden highwood logs on the stock screen.
1.png (67,281 bytes)   
1.png (67,281 bytes)   
2.png (66,290 bytes)   
2.png (66,290 bytes)   

email

2023-01-09 18:09

reporter   ~0041673

Last edited: 2023-01-10 07:24

Reporter here. This bug still exists in 50.05 game. I want to point out a mistake in skates' report:
The bug affects not only one specific highwood tree.
It affects all BIG highwood trees that are not single-blocked.
All 2x2 and 3x3 highwood trees suffer from the bug.

anonymous

2023-02-07 10:41

viewer   ~0041758

Still exists in 50.06

anonymous

2023-03-18 08:22

viewer   ~0041783

I got this with a chopped down Ginkgo tree. Two of the logs fell onto squares that were previously occupied by the trunk and they cannot be accessed by the dwarves. They will not take them to a wood stockpile.

I examined the tiles with dfhack's gmeditor and three of the four tiles that the truck occupied have a walkable value of 0 (zero), meaning the tile cannot be reached from any other tile.

I suspect there is a bug in the tree felling code:
- When a 1x1 tile size tree is cut down then the trunk tile becomes walkable and gets assigned a local walkable value so that dwarfs can walk to/through it.
- When a 2x2 tile size tree is cut down then only one of the four tiles is made walkable. The other three are left with zero walkable value.

Using gmeditor, I set the walkable value of the three tiles to be the same as adjacent tiles. After unpausing the logs could be accessed by the dwarves and were taken to the stockpile.

anonymous

2024-01-17 02:21

viewer   ~0042005

still exists in 50.11

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Issue History

Date Modified Username Field Change
2022-12-23 21:47 email New Issue
2022-12-23 21:47 email File Added: screenshot.png
2023-01-09 10:02 skates Note Added: 0041662
2023-01-09 10:02 skates File Added: 1.png
2023-01-09 10:02 skates File Added: 2.png
2023-01-09 10:07 skates Status new => confirmed
2023-01-09 10:07 skates Description Updated
2023-01-09 10:21 skates Priority normal => low
2023-01-09 12:57 skates Description Updated
2023-01-09 12:58 skates Status confirmed => new
2023-01-09 12:58 skates Project Triage => Dwarf Fortress
2023-01-09 18:09 email Note Added: 0041673
2023-01-10 07:24 kitfox Note Edited: 0041673
2023-02-07 10:41 anonymous Note Added: 0041758
2023-03-18 08:22 anonymous Note Added: 0041783
2024-01-17 02:21 anonymous Note Added: 0042005