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IDProjectCategoryView StatusLast Update
0012168TriageGeneralpublic2023-01-05 13:34
Reporteremail Assigned Tokitfox  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionduplicate 
Summary0012168: Update on Bug 0012034
DescriptionDear Sir/Madam,

I seem unable to log in and make a note on the issue above, that I reported on Discord, but I've done some further testing since and I'd like to inform you of what I've found.

There are two overlapping issues at play here; the first is that fatalities on a mission are not removed from the Squad, and so seem to be stuck "travelling". You can see they're actually dead by looking in the Mission Report if one is generated, or by opening Legends and searching for the individual Dwarf. The rest of the Squad however will return during normal travelling times, ie if the mission was a day away, a further day will see the survivors return to the map.

The second issue seems to lock the Squad out Travelling permanently, at least until the mission is cancelled. I cannot tell at what point the bug strikes, as no report is generated, and Legends only lists the issue around Early/Mid/Late Season, but the problem is that many of the Squad are assigned to a random location/civilization; if you find them in Legends it will say "So and so settled in X".

I've attached a save, "Missing Maybe", which has both issues active;

[https://res.cdn.office.net/assets/mail/file-icon/png/zip_16x16.png]Missing Maybe.zip<https://1drv.ms/u/s!Ao2BCuNKrsxDxXCIVGq13Pt6zyuT>

Of the 4 squads, "The Knives of Weakness" and Silverhammers have just completed a mission and returned ok.

"The Mischievous Picks" have got stuck with the second bug, the entire squad bar for leader Erith Fikod... have been forcibly settled somewhere else. Starting from the save date of 21st of Malachite, the squad will stay out until you select them and cancel the mission. Looking in Legends from this save directly (IE, at the 21st of Malachite) there is no current information for where they are or what they're doing. Their target, Bentdungeons is half a day away, but they take weeks or months to return, at which point a Legends entry is generated for those who have been resettled somewhere else.

I waited 2 months when testing the above save and they didn't return yet, so the game thinks they're far, far away? But using a previously made save, as below, you can see Eirth Fikod... is back, and going to Legends now shows them resettled.

[https://res.cdn.office.net/assets/mail/file-icon/png/zip_16x16.png]Back Up Missing.zip<https://1drv.ms/u/s!Ao2BCuNKrsxDxXG7_krJUkzhgB1X>

"The City Watch" have been hit with the first part of the bug; they are all back except for Uja Athodth... who if you look under World Map > Reports actually died on that mission, but is listed as still travelling. You can also see his death in Legends.

I'd also question the marking of it as "Severity: Minor" as it completely breaks the mission system as you lose entire squads at once.

Hope this proves useful in tracking down the bugs!

Ian

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Ian Hodgkinson <i_hodgkinson@hotmail.com>
TagsNo tags attached.
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duplicate of 0012034 new Dwarf Fortress Troops Constantly Stuck Travelling When Sent On Raid 

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kitfox

2023-01-05 13:33

administrator   ~0041630

I've moved the comment over to the original issue ticket that this is trying to add info to.

Issue History

Date Modified Username Field Change
2022-12-30 23:33 email New Issue
2023-01-05 13:33 kitfox Note Added: 0041630
2023-01-05 13:34 kitfox Assigned To => kitfox
2023-01-05 13:34 kitfox Status new => closed
2023-01-05 13:34 kitfox Resolution open => duplicate
2023-01-05 13:34 kitfox Relationship added duplicate of 0012034