View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0012181 | Dwarf Fortress | General | public | 2023-01-02 10:54 | 2025-04-02 01:23 |
| Reporter | Assigned To | Toady One | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Fixed in Version | 51.09 | ||||
| Summary | 0012181: Custom Difficulty - Wilderness Irritation Minimum and Decay are the same value | ||||
| Description | Game version: 50.04 (Steam+Classic) OS: Windows 8.1 x64 On the Custom Difficulty settings page (Fortress mode, Options -> Settings -> Difficulty -> Custom Settings), adjusting the "Wilderness irritation minimum" setting causes the "Wilderness irritation decay" setting to change in the exact same way, and vice-versa. Looking at a disassembly, it appears that the the "minimum" field is what's being shown/edited in both spots (due to both world_gen_param_memberst objects being pointed at the same structure field), while the actual "decay" field is invisible and uneditable. | ||||
| Tags | 50.11, Probable Quick Fix | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-01-02 10:54 | New Issue | ||
| 2023-05-09 17:24 | Note Added: 0041798 | ||
| 2024-01-22 07:31 | lethosor | Description Updated | |
| 2024-01-22 07:31 | lethosor | Project | Triage => Dwarf Fortress |
| 2024-01-22 07:32 | lethosor | Tag Attached: 50.11 | |
| 2024-01-23 09:59 | Quietust | Tag Attached: Probable Quick Fix | |
| 2024-12-13 07:34 | Quietust | Note Added: 0042459 | |
| 2024-12-14 00:43 | lethosor | Status | new => acknowledged |
| 2025-04-02 01:23 | Toady One | Assigned To | => Toady One |
| 2025-04-02 01:23 | Toady One | Status | acknowledged => closed |
| 2025-04-02 01:23 | Toady One | Resolution | open => fixed |
| 2025-04-02 01:23 | Toady One | Fixed in Version | => 51.09 |