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IDProjectCategoryView StatusLast Update
0001252Dwarf FortressDwarf Mode -- Combatpublic2011-07-31 12:14
Reportermartin Assigned ToLogical2u  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionunable to reproduce 
PlatformMacOSMac OS X OS Version10.6
Product Version0.31.03 
Summary0001252: Military Moat Dance
DescriptionMilitary are tasked with killing a specific animal, a group selected by rectangle, or ones selected from a list. They gear up, head outside, cross the fortress grounds across the narrow viaduct spanning a moat I have created and as soon as they enter the area outside the moat, they turn around and go back toward the barracks. Their job still lists as 'Kill ...'. There's no alert or anything like that. If they can see their target from the point that they turn back, they'll go kill it, but if not, they turn around, get halfway to the barracks and then turn back and try again. There are 2 squads of 10 doing this repeatedly.
Steps To ReproduceNo idea. It's happened twice now with different entrances and different targets. The fortress has two 3-tile wide approaches that bridge a moat and no sooner do they cross the moat then they turn back. The behavior is extremely similar to the old entrance dance that dwarfs would do when you had tasked them to stay inside, except here the trigger point seems to be the moat. They've already walked 30 tiles outside to get to that point. Sometimes they will cross the moat, go 3-4 tiles, and then return. Sometimes they return while they'e still over the moat.

I have no idea how to get them past the moat. It doesn't happen every time, however. I have sent the military past the moat successfully at least once.

Regular workers appear unaffected - they wander across the moat without issue. My only guess is a pathing issue unique to active soldiers.
TagsNo tags attached.

Relationships

has duplicate 0001334 closeduser6 Deined Combat Access after constructions - Issue 0001095 not solved? 

Activities

martin

2010-04-16 16:48

reporter   ~0003918

More testing.

It does affect civilians if I put a burrow outside of the moat and assign them there via alert. Civilians that were already and past the moat outside go to the burrow fine. Civilians that were outside or inside but within the moat pile up over top the water on the constructed aquaduct, one tile from dry land. Sometimes they'll step over for a tile or two and then go back, but the dividing line is definitely between the construction and the natural terrain.

If not for the alert, they behave naturally.

user6

2010-04-16 17:10

  ~0003919

If this wasn't caused by the soldiers being confined to a burrow, then you should definitely upload a save for this one. http://dffd.wimbli.com/

martin

2010-04-16 17:56

reporter   ~0003922

No, prior to the 2nd experiment with the civvies, there were no burrows designated on the map. I'll wrap up the save with the kill order in place showing the behavior.

martin

2010-04-16 19:36

reporter   ~0003931

Save can be found here: http://dffd.wimbli.com/file.php?id=2126

There are several zombie horses that the first squad is assigned to go kill. They'll dance around there at the right edge of the fortress. If I burrow is created on the east side of the map and civilians assigned to it via the alert system, they'll do the same thing.

riotman477

2010-04-19 19:18

reporter   ~0004294

I am uploading two saves. The first (part 1) is about a month before the forgotten beast appears. The second, was saved the moment he appears.

The first time I ran into this issue was last night, then he appeared on the north border of my town but ended up exactly where he is in part two (between the fortress gate and my box of constructions).

I think I will load the older save and destroy the constructions, see if that helps.

Part 1:
http://dffd.wimbli.com/file.php?id=2170

Part 2:
http://dffd.wimbli.com/file.php?id=2171

riotman477

2010-04-21 12:27

reporter   ~0004492

I reloaded the old save, removed the constructions and left everything else the same. The beast showed up on the south side of my fortress, the kill order was issued, and everyone did the entrance dance except 1 dwarf who, after a few rounds of combat, chopped the creatures head off.

My dwarves are on patrol when the beast shows up... maybe that is causing an issue?

kaefermelder

2010-04-21 15:44

reporter   ~0004515

It might have to do with moats, bridges and walls - i get entrace dances too, sometimes, not related to inside/outside or burrows

user6

2010-12-03 10:59

  ~0014394

Reminder sent to: martin, riotman477

Do these saves still reproduce the problem in 0.31.18?

Logical2u

2011-07-31 12:14

manager   ~0018386

Based on the lack of updates, I'm marking as unable to reproduce for now.

Issue History

Date Modified Username Field Change
2010-04-16 16:34 martin New Issue
2010-04-16 16:48 martin Note Added: 0003918
2010-04-16 17:10 user6 Note Added: 0003919
2010-04-16 17:56 martin Note Added: 0003922
2010-04-16 19:36 martin Note Added: 0003931
2010-04-19 09:37 user6 Relationship added has duplicate 0001334
2010-04-19 19:18 riotman477 Note Added: 0004294
2010-04-21 12:27 riotman477 Note Added: 0004492
2010-04-21 15:44 kaefermelder Note Added: 0004515
2010-12-03 10:59 user6 Note Added: 0014394
2010-12-03 10:59 user6 Tag Attached: AWAITING UPDATE
2011-07-31 12:14 Logical2u Note Added: 0018386
2011-07-31 12:14 Logical2u Status new => resolved
2011-07-31 12:14 Logical2u Resolution open => unable to reproduce
2011-07-31 12:14 Logical2u Assigned To => Logical2u
2011-07-31 12:14 Logical2u Tag Detached: AWAITING UPDATE