alexkw
2024-02-09 21:41
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~0042031
Last edited: 2024-02-10 11:49
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Additionally I just found all its exploded-off limbs somehow fell through the magma, entirely untouched, into the (giant skull-shaped) crypt dug out below the actual magma lake. They aren't burning or otherwise temperature-affected, they seem to have teleported straight through. They are all accounted for, and there's no hole in the floor or reason this should have happened. There's another human (as it happens another human spearman) zombie in the tile where the human would have fallen if they had simply hit the window and fallen, if that makes a difference.
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Reloaded the save where the teleportation had just happened and the parts teleported through the magma again to the crypt floor below, No other creature underneath them this time (or the first time). they just clip right through the floor, though they do pass through the magma layer and stay there for several turns first. |
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After some testing I've determined that it always involves figures who have lost limbs during a fall. This also explains how a random arm bone appeared in the crypt before this, in the right spot to teleport through the floor, alongside its very much not-fried counterpart; this was before the current setup and came from mass pitting, though I had thought it must have escaped and gone down the stairs for reasons unknown to me (it's plausible with pathfinding). In hindsight this fits all the conditions of the teleportation; in each case, the teleporting enemy has lost limbs in flight or landing, possibly in that turn. This neatly explains the high rate of non-intelligent undead who are already very badly rotten gaining teleportation as opposed to intelligent undead (for various reasons, primarily this being the year 2004 on a small map with a tomb civilization, there are many intelligent undead), and the high rate of capturing and launching humans means more chances to lose limbs mid-flight. Of interest, at one point I tried to correct an undead human who had just teleported through a window back into magma and that human *teleported back into the room to threaten dwarves again.*
In any case, if it did happen earlier than the minecart shotgun setup, and it looks very much like it did, this rules out the issue being based on minecarts, cages, etc. Something about limb loss in flight seems to be making this possible. It's also only ever one tile, that is, there is nothing beneath the crypt level for them to teleport into for many z-levels and the area is unmined; possibly related to cave-in mechanics checking underneath tiles?? In any case the fix is very simple, I'll just move training soldiers over to that side of the windows so they have something to practice on.
Before I forget, I did recall that I used stripcaged on the caged undead to avoid hassle. I'm not sure how or if that would play into it at all but I'll make a note of it now that I have no more undead from that siege left to test with. |
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Seems related to 0005996. |
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Talked to Blind and apparently collision issues after losing limbs in flight is a known issue, it was immediately familiar. I haven't had trouble with minecarts in quite that way, but, both seem to be collision-related. To the extent that this is already known, this issue can be closed |
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