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IDProjectCategoryView StatusLast Update
0012678Dwarf FortressDwarf Mode -- Trapspublic2024-02-22 15:30
ReporterAttalward Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformSteamOSWindowsOS Version11
Product Version50.11 
Summary0012678: Upright spikes tile graphics not working correctly
DescriptionWhen building the upright spikes traps and filling it with a number of either menacing spikes or spears, the graphic only works up to filling with 4 weapons. Once you put 5 or more in it it starts showing wrong graphic.
At five shows Teh graphic for the weapon item either a spear or a menacing spike, at 6 shows the graphic for an empty weapon trap, and from 7 onward shows empty tile on teh bottom tile while showing correctly the top tile graphic.
Steps To ReproduceBuild upright spikes with with 5 or more wepaons in them to see the graphic errors.
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TimeKnight

2024-02-22 12:47

reporter   ~0042052

Seen on the Public Beta branch. 10x green glass spikes in an upright spike trap shows a single spike only. 3 and 6 spikes display as they should during my testing.
Screenshot below.
https://cdn.discordapp.com/attachments/990978755126231080/1210323444923629658/download_23.jpg?ex=65ea248b&is=65d7af8b&hm=a5ba408f0af833cf39483f3298a3b8f9e0aaccdacd10d44febb3af88cb87f770&

Quietust

2024-02-22 15:30

reporter   ~0042053

There appears to be an additional issue with the display of upright spikes in ASCII graphics - incomplete spikes are rendered as if they are complete (i.e. foreground based on material, black background), and complete spikes are rendered as if they are only planned (i.e. black foreground and gray background).

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Issue History

Date Modified Username Field Change
2024-02-10 03:17 Attalward New Issue
2024-02-10 03:17 Attalward Tag Attached: traps
2024-02-22 12:47 TimeKnight Note Added: 0042052
2024-02-22 15:30 Quietust Note Added: 0042053