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IDProjectCategoryView StatusLast Update
0012683Dwarf FortressWorld Generation -- Generalpublic2024-03-13 07:30
ReporterMarcyMuffins Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status newResolutionopen 
PlatformSteamOSWindowsOS Version10
Product Version50.11 
Summary0012683: Inputting the same seeds produces a different world history.
DescriptionInputting a set Seed, History Seed, Name Seed and Creature Seed results in a world with the same terrain but a wildly different history.
I tried it three times with these seeds:
Seed: 7r7PMXTcRpGOm0WcdEPZ
History Seed: nLU24FBb4O0dfJx8J41C
Name Seed: hu4ziFh5x2qxgON66AdZ
Creature Seed: GnkqYgrT4kOblFJsBVzy

And here are the results (note that the terrain is all the same, but the position of civs and towers is different)
https://imgur.com/a/JpCniMn
Steps To Reproduce1. Make a world in detailed mode and save the settings you used for it.
2. Grab the seeds from gamelog.txt (game root folder).
3. Select the saved preset and input the seeds into their respective positions.
4. Generate the world.
Additional InformationHere is the relevant entry from my world_gen.txt file, I generated a medium region with these settings each time.

[WORLD_GEN]
    [TITLE:MEDIUM REGION]
    [SEED:7r7PMXTcRpGOm0WcdEPZ]
    [HISTORY_SEED:nLU24FBb4O0dfJx8J41C]
    [NAME_SEED:hu4ziFh5x2qxgON66AdZ]
    [CREATURE_SEED:GnkqYgrT4kOblFJsBVzy]
    [DIM:129:129]
    [EMBARK_POINTS:1504]
    [END_YEAR:250]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:80:1]
    [POLE:NORTH_AND_SOUTH]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:2000]
    [SEMIMEGABEAST_CAP:1000]
    [TITAN_NUMBER:500]
    [TITAN_ATTACK_TRIGGER:3:0:3]
    [DEMON_NUMBER:35]
    [NIGHT_TROLL_NUMBER:14]
    [BOGEYMAN_NUMBER:14]
    [NIGHTMARE_NUMBER:14]
    [VAMPIRE_NUMBER:14]
    [WEREBEAST_NUMBER:14]
    [WEREBEAST_ATTACK_TRIGGER:2:2:2]
    [SECRET_NUMBER:30]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1]
    [ALLOW_DIVINATION:1]
    [ALLOW_DEMONIC_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_LIEUTENANTS:1]
    [ALLOW_NECROMANCER_GHOULS:1]
    [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:10]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:10]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:2080:2:2]
    [REGION_COUNTS:OCEAN:2080:1:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:60]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1040]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]
TagsNo tags attached.

Activities

Doorkeeper

2024-02-14 15:38

reporter   ~0042036

I tested your worldset in the latest experimental build (50.12-beta17), and i can confirm it's still present.

Doorkeeper

2024-02-15 19:58

reporter   ~0042038

Bandit camps and megabeast lairs are different every time

The rhythm systems in musical forms are also different

Doorkeeper

2024-03-13 07:29

reporter   ~0042089

Last edited: 2024-03-13 07:30

Confirmed present in 50.12

saves + exports: https://dffd.bay12games.com/file.php?id=17028

Both saves were generated using identical world params (medium island, all seeds named 'Test', end year set to 2). Same as before: initial camp & lair sites + rhythm descriptions in musical forms differ in each save. Monsters gain different entity enemy links due to random lair coords.

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Issue History

Date Modified Username Field Change
2024-02-13 04:06 MarcyMuffins New Issue
2024-02-14 15:38 Doorkeeper Note Added: 0042036
2024-02-15 19:58 Doorkeeper Note Added: 0042038
2024-03-13 07:29 Doorkeeper Note Added: 0042089
2024-03-13 07:30 Doorkeeper Note Edited: 0042089