View Issue Details

IDProjectCategoryView StatusLast Update
0001271Dwarf FortressDwarf Mode -- Itemspublic2010-06-15 06:02
Reporterimmibis Assigned ToToady One  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionno change required 
Product Version0.31.03 
Fixed in Version0.31.07 
Summary0001271: Modding in SHELL body part after world generation results in crash
DescriptionThis file: http://dffd.wimbli.com/file.php?id=2132 shows a crash caused by viewing the items in a butcher's shop.
Steps To Reproduceview the contents of the butcher's shop (see file description for location)
Additional InformationProbably caused by some modding in creature_domestic.txt to give horses and cows shells. All I did was add SHELL in the [BODY] tag, and use the tissue and material templates for shell.
Tagsbutcher, crash, modding, shell

Relationships

related to 0002299 resolvedToady One Unhandled Win 32 Exception crash in Fortress mode, also crashes on attempts to reclaim.  
has duplicate 0002527 resolveduser6 Unknown cause - reproducible crash 
has duplicate 0001658 resolveduser11 Crash after a set amount of time. 
has duplicate 0004085 resolveduser6 Crash to desktop--seemingly random but reproducible 
has duplicate 0004192 resolveduser11 Program Crashes ?Perhaps immigration bug? 
has duplicate 0004287 resolveduser6 Inexplicable, yet reproducible, crash 
has duplicate 0004989 resolveduser6 Segfault on Reclaim (or "My savefile is corrupted, and I loved it") 
related to 0001592 resolveduser11 Crash after Edited Raws 
related to 0004398 resolveduser6 Unexplained crash without an error dump 

Activities

srycroft

2010-04-18 13:29

reporter   ~0004100

Duplicated. Removing the SHELL tags from creature_domestic.txt makes it no longer crash.

user6

2010-04-18 14:19

  ~0004111

Probably caused by some modding in creature_domestic.txt to give horses and cows shells. All I did was add SHELL in the [BODY] tag, and use the tissue and material templates for shell.

Did you mod this in after the world was generated?

Toady One

2010-06-15 00:59

administrator   ~0008465

Yeah, 0002299 is this as well. Changing the body in the save's raws will cause all sorts of problems. If you change it before the world is generated, it'll be fine.

Issue History

Date Modified Username Field Change
2010-04-17 02:00 immibis New Issue
2010-04-17 02:35 Kennel Tag Attached: butcher
2010-04-17 02:35 Kennel Tag Attached: crash
2010-04-17 02:35 Kennel Tag Attached: modding
2010-04-17 02:35 Kennel Tag Attached: shell
2010-04-18 13:29 srycroft Note Added: 0004100
2010-04-18 14:19 user6 Note Added: 0004111
2010-06-15 00:58 Toady One Relationship added related to 0002299
2010-06-15 00:59 Toady One Note Added: 0008465
2010-06-15 00:59 Toady One Status new => resolved
2010-06-15 00:59 Toady One Fixed in Version => 0.31.07
2010-06-15 00:59 Toady One Resolution open => no change required
2010-06-15 00:59 Toady One Assigned To => Toady One
2010-06-15 05:59 user6 Summary Viewing butcher's shop causes crash => Modding in SHELL body party after world generation results in crash
2010-06-15 06:02 user6 Summary Modding in SHELL body party after world generation results in crash => Modding in SHELL body part after world generation results in crash
2010-06-30 22:39 user6 Relationship added has duplicate 0002527
2010-08-28 11:44 user6 Relationship added related to 0001592
2011-02-05 11:50 user11 Relationship added has duplicate 0001658
2011-02-28 15:52 user6 Relationship added has duplicate 0004085
2011-03-11 08:36 user6 Relationship added has duplicate 0004192
2011-03-11 10:09 user6 Relationship replaced related to 0004192
2011-03-26 05:30 user11 Relationship replaced has duplicate 0004192
2011-03-31 09:46 user6 Relationship added related to 0004398
2011-04-05 11:41 user6 Relationship added has duplicate 0004287
2011-12-22 09:49 user6 Relationship added has duplicate 0004989