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IDProjectCategoryView StatusLast Update
0012767Dwarf FortressAdventure Mode -- Inventorypublic2024-04-26 14:04
Reporterjavaman Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformSteamOSWindows 10 HomeOS Version19045.4291
Summary0012767: Ability to throw breaks after firing crossbow
DescriptionMade my first adventurer and noticed that throwing a rock, or a beetle, or anything instead showed a crossbow bolt being fired, and indeed using one of said bolts from my inventory as well. This occurred regardless of whether my crossbow was in-hand, stowed, or dropped entirely. More bolts were fired instead of the desired item being thrown even after I had run out of bolts in my inventory. Reloading this save and trying to throw again caused a crash.

I made another adventurer to test things, and found that throwing worked normally as long as I had not fired using my crossbow before. After using the crossbow, any attempts to throw an item would use a crossbow bolt instead, again regardless of the state of the crossbow itself.

Doubt it is related to the race of the adventurer, but I tried it with a goblin and a dwarf and both times the result was the same.
Tagsammo, beta, inventory, Throwing

Activities

javaman

2024-04-17 12:52

reporter   ~0042151

I've now also been able to reproduce this bug with bow and arrows, not just crossbow and bolts.

Dragoon209

2024-04-18 11:50

reporter   ~0042165

Related to this, I've also found that if you have another party member with no crossbow or bolts in their inventory throw something, they will throw a bolt instead. The bolt will be removed from the crossbow wielding member's inventory as well.

Kaios

2024-04-25 10:45

reporter   ~0042196

Last edited: 2024-04-25 11:18

I have experienced this bug as well. It seems to occur once you have fired a bolt/arrow from a crossbow/bow. Attempting to throw something afterwards instead causes you to "throw" (pretty sure it's still firing from the bow/crossbow and raising the associated skill) the last bolt/arrow you fired. You can continue to throw the last bolt/arrow you fired regardless of having run out of ammunition, somewhat infinitely at least in relation to your current target(s).

I say somewhat infinitely because I found that once I had killed my targets and started a new fight, I was instead throwing a non-descript "item" with what appeared to be some placeholder image coloured turquoise and in the shape of a cube. It caused blunt damage instead of piercing like the bolts/arrows.

Reloading the game to a point prior to when you fired any bolts/arrows and attempting to throw something before you do causes a game crash. Closing out the game entirely and then reloading a save in which you've already fired a bolt/arrow will allow throwing normally, at least until a bolt/arrow is fired again.

SlipperyJohn

2024-04-26 14:04

reporter   ~0042206

It's also worth noting that "throwing" in this way doesn't train the throwing skill, whether the thing being thrown is a bolt or a "spinning item"

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Issue History

Date Modified Username Field Change
2024-04-17 12:40 javaman New Issue
2024-04-17 12:40 javaman Tag Attached: ammo
2024-04-17 12:40 javaman Tag Attached: beta
2024-04-17 12:40 javaman Tag Attached: inventory
2024-04-17 12:40 javaman Tag Attached: Throwing
2024-04-17 12:52 javaman Note Added: 0042151
2024-04-18 11:50 Dragoon209 Note Added: 0042165
2024-04-25 10:45 Kaios Note Added: 0042196
2024-04-25 10:49 Kaios Note Edited: 0042196
2024-04-25 11:18 Kaios Note Edited: 0042196
2024-04-26 14:04 SlipperyJohn Note Added: 0042206