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IDProjectCategoryView StatusLast Update
0012961Dwarf FortressAdventure Mode -- Movementpublic2024-09-03 10:27
ReporterTerribus Assigned To 
PrioritynormalSeveritycrashReproducibilityrandom
Status newResolutionopen 
Summary0012961: Game Crashes during randomly
DescriptionGame crashes during a variety of task: Overworld movement, combat, normal movement, saving. Here are two crash reports on this save:
 0> Dwarf_Fortress!std::_Init_locks::operator=+0x980B76
1> Dwarf_Fortress!std::_Init_locks::operator=+0x980CE9
2> KERNELBASE!UnhandledExceptionFilter+0x1EC
3> ntdll!RtlCopyMemory+0x2BBD
4> ntdll!_C_specific_handler+0x97
5> ntdll!_chkstk+0x12F
6> ntdll!RtlFindCharInUnicodeString+0xA96
7> ntdll!KiUserExceptionDispatcher+0x2E
8> fmod!FMOD_System_Update+0x5D64
9> fmod!FMOD::ChannelControl::getVolume+0x42
10> Dwarf_Fortress!std::_Init_locks::operator=+0x415243
11> Dwarf_Fortress!std::_Init_locks::operator=+0x4416E3
12> Dwarf_Fortress!std::_Init_locks::operator=+0x443965
13> Dwarf_Fortress!std::_Init_locks::operator=+0x6D0AEC
14> Dwarf_Fortress!std::_Init_locks::operator=+0x6D13C0
15> overlay_plug+0x935E
16> Dwarf_Fortress!std::_Init_locks::operator=+0xA91A35
17> Dwarf_Fortress!std::_Init_locks::operator=+0x7B3344
18> Dwarf_Fortress!std::_Init_locks::operator=+0x7B4679
19> SDL2!SDL_DYNAPI_entry+0x799D7
20> SDL2!SDL_DYNAPI_entry+0x12EEDE
21> ucrtbase!recalloc+0xA3
22> KERNEL32!BaseThreadInitThunk+0x1D
23> ntdll!RtlUserThreadStart+0x28

0> Dwarf_Fortress!std::_Init_locks::operator=+0x980B76
1> Dwarf_Fortress!std::_Init_locks::operator=+0x980CE9
2> KERNELBASE!UnhandledExceptionFilter+0x1EC
3> ntdll!RtlCopyMemory+0x2BBD
4> ntdll!_C_specific_handler+0x97
5> ntdll!_chkstk+0x12F
6> ntdll!RtlFindCharInUnicodeString+0xA96
7> ntdll!KiUserExceptionDispatcher+0x2E
8> ntdll!RtlEnterCriticalSection+0xD
9> fmod!FMOD_OS_CriticalSection_Enter+0x17
10> fmod!FMOD::SystemI::createMemoryFile+0x3E70
11> fmod!FMOD::Sound::release+0x53
12> Dwarf_Fortress!std::_Init_locks::operator=+0x6C672A
13> Dwarf_Fortress!std::_Init_locks::operator=+0x6D13D2
14> overlay_plug+0x935E
15> Dwarf_Fortress!std::_Init_locks::operator=+0xA91A35
16> Dwarf_Fortress!std::_Init_locks::operator=+0x7B3344
17> Dwarf_Fortress!std::_Init_locks::operator=+0x7B4679
18> SDL2!SDL_DYNAPI_entry+0x799D7
19> SDL2!SDL_DYNAPI_entry+0x12EEDE
20> ucrtbase!recalloc+0xA3
21> KERNEL32!BaseThreadInitThunk+0x1D
22> ntdll!RtlUserThreadStart+0x28
Steps To ReproducePlay for awhile and it will undoubtably crash.
Additional Informationhttps://dffd.bay12games.com/file.php?id=17185
51.01 beta 21
World Generated has volcanism modified to produce more.
World Generated is in year 500.
Tagsadventurer mode, goblin

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Terribus

2024-09-03 10:27

reporter   ~0042331

I also limited settlements to 1000 in an attempt to make the save more stable.

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Issue History

Date Modified Username Field Change
2024-09-03 10:11 Terribus New Issue
2024-09-03 10:11 Terribus Tag Attached: adventurer mode
2024-09-03 10:12 Terribus Tag Attached: goblin
2024-09-03 10:27 Terribus Note Added: 0042331