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Reporter | wizardoftrash | Assigned To | | |
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Priority | normal | Severity | minor | Reproducibility | always |
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Status | new | Resolution | open | |
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Product Version | 52.05 | |
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Summary | 0013310: Necromancers not experimenting during world gen |
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Description | When generating worlds, even worlds with a large number of secrets and 350 years of history, necromancer experiments don't seem to appear anymore at all in legends mode. The experiments that do show up are always created by demons, and only very rarely if at all. This is happening even with "allow necromancer experiments" set to true. |
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Steps To Reproduce | Use advanced world gen. Set up the world so that it has a standard to high number of secrets. Set the end year to 350 years or later. Make sure "allow necromancer experiments" is set to true. Manually set the name of the world. Generate the world. Go into legends mode and search for the terms Demon, Eye, Hand, Fist, Soldier, or Warrior which should reveal any humanoid experiments. If there are any, see if they are made by a necromancer or just a demon. Fail to find any. Repeat this process until it clicks that something might be wrong here. |
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Additional Information | I can't tell if the necromancers are actually never creating experiments, or if the experiments and the act of creating them are simply not showing up in Legends Mode. Either way, the problem persists if I start a fort mode game, and try to use the DF hack sandbox to spawn in creatures. If Legends Mode didn't reveal any necromancer experiments, you won't be able to find them in the spawn menu either. I haven't tried to bait a tower into attacking one of my forts yet to see if experiments will spontaneously come into being for a counter-attack, but that's next on my to-do list. I spent so many play sessions trying to create a world that has necromancer experiments, including all day today, and no luck. |
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Tags | 52.05, experiment, legends mode, necromancer, world gen |
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