View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0013453 | Dwarf Fortress | Graphics and Sprites | public | 2026-01-15 18:35 | 2026-01-15 18:37 |
| Reporter | HueStL | Assigned To | |||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | steam | OS | windows | OS Version | 10 |
| Product Version | 53.10 | ||||
| Summary | 0013453: ramp_overlays make ramps look washed out | ||||
| Description | ramps_overlay, used for blocks, cave moss, etc, uses a blending method that makes the ramps look too washed out or shiny or just flat. It's especially noticeable when directly next to ramps that have their own tile file (soil, grass, sand, rough stone floor). For example, a ramp going up to the east, using the overlay, looks lighter than the original floor. But for the ones the artists made, that ramp is darker. The ramp going up to the south looks nearly white, but that ramp made by the artists look great. Whatever blending method the graphics engine is using currently doesn't match the blending method used when creating those files. When I use Gimp, and it's layer blending methods, "addition" is close to how it currently looks, and "overlay" is close to how it would ideally look, if it matched the grass/soil/sand ramps. | ||||
| Steps To Reproduce | construct ramps, especially up to the south. Or look at ramps in a cavern that has carvern grass. Compare to ramps that don't use the overlay (sand, soil, grass, rough stone), either in game or the image files. | ||||
| Tags | graphics, overlay, ramp | ||||