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IDProjectCategoryView StatusLast Update
0013453Dwarf FortressGraphics and Spritespublic2026-01-15 18:37
ReporterHueStL Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformsteamOSwindowsOS Version10
Product Version53.10 
Summary0013453: ramp_overlays make ramps look washed out
Descriptionramps_overlay, used for blocks, cave moss, etc, uses a blending method that makes the ramps look too washed out or shiny or just flat. It's especially noticeable when directly next to ramps that have their own tile file (soil, grass, sand, rough stone floor). For example, a ramp going up to the east, using the overlay, looks lighter than the original floor. But for the ones the artists made, that ramp is darker. The ramp going up to the south looks nearly white, but that ramp made by the artists look great.

Whatever blending method the graphics engine is using currently doesn't match the blending method used when creating those files. When I use Gimp, and it's layer blending methods, "addition" is close to how it currently looks, and "overlay" is close to how it would ideally look, if it matched the grass/soil/sand ramps.
Steps To Reproduceconstruct ramps, especially up to the south. Or look at ramps in a cavern that has carvern grass. Compare to ramps that don't use the overlay (sand, soil, grass, rough stone), either in game or the image files.
Tagsgraphics, overlay, ramp

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Issue History

Date Modified Username Field Change
2026-01-15 18:35 HueStL New Issue
2026-01-15 18:35 HueStL Tag Attached: graphics
2026-01-15 18:35 HueStL Tag Attached: overlay
2026-01-15 18:35 HueStL Tag Attached: ramp