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IDProjectCategoryView StatusLast Update
0001486Dwarf FortressDwarf Mode -- Immigrationpublic2012-03-28 16:38
Reporterjgoodwin Assigned ToToady One  
PrioritylowSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Platformx64OSwinOS Version7
Product Version0.31.03 
Fixed in Version0.34.07 
Summary0001486: Immigrant arrives with all farming skills, and all farming labors enabled
DescriptionOne dwarf arrived with:

Novice Hammerdwarf
Competent Speardwarf
Skill Shield User
Proficient Armor User
Proficient Fighter
Novice Biter
Proficient Dodger
Novice Woodcutter
Novice Butcher
Novice Tanner
Novice Weaver
Novice Brewer
Novice Miller
Novice Thresher
Novice Cheese Maker
Novice Milker
Novice Cook
Novice Grower
Novice Herbalist
Novice Dyer
Proficient Observer

He was equipped with various bits of leather armor and a battleaxe (which he immediately dropped due to not having woodcutting skill enabled).
Steps To ReproduceGood luck
Additional InformationIs this by design??!? I guess I'll change his name to Jack.
TagsNo tags attached.

Relationships

child of 0000110 resolvedToady One Migrant hunters/miners/woodcutters can arrive with labors disabled, causing them to drop equipment 

Activities

user6

2010-04-24 01:49

  ~0004861

Did he have any of the farming labors enabled?

Zeg

2010-04-24 05:20

reporter   ~0004870

Relatedly, I had an imigrant turn up with all 5 metalsmithing skills at 'skilled', plus several other non-conversation skills, plus combat skills. The metalsmithing labors were on though. I've only seen the labors be off on arrival when all the skills are 'adequate' or 'novice'.

I don't so much mind imigrants having lots of skills (though maybe they are a bit high sometimes... Grand Master Gem Cutter?), but its a bit of extra micromanagment to look at each one and see if his top skill is obscuring a slightly lower skill that would be more useful (fish disector with armoursmithing...), and then setting the profession name manually to remind me what skills they have.

jgoodwin

2010-04-24 11:41

reporter   ~0004903

Yes, all farming skills enabled

jgoodwin

2010-05-11 22:30

reporter   ~0006570

Got another repro of this, this time with a miner. Total skill list (including combat and misc) was:

Novice Miner
Novice Butcher

Total list of labors enabled:

Feed Patients/Prisoners
Recovering Wounded
Stone Hauling
Wood Hauling
Item Hauling
Burial
Food Hauling
Refuse Hauling
Furniture Hauling
Animal Hauling
Cleaning

He dropped his pick on entry.

Dwarf Therapist reports that he has 1000/1100 xp mining and 500/1100 xp butchery, so mining is in fact his best skill but he still dropped the pick.

Perhaps the issue is they drop their tools if their skill is below some particular raw level, like 2 or 3.

Lord Shonus

2010-05-11 23:19

reporter   ~0006571

He dropped his pick because mining was not enabled.

jgoodwin

2010-05-12 20:23

reporter   ~0006627

@shonus. Of course. The bug is that mining wasn't enabled -- see bug title.

Issue History

Date Modified Username Field Change
2010-04-24 01:36 jgoodwin New Issue
2010-04-24 01:49 user6 Note Added: 0004861
2010-04-24 01:49 user6 Relationship added related to 0000124
2010-04-24 05:20 Zeg Note Added: 0004870
2010-04-24 11:41 jgoodwin Note Added: 0004903
2010-04-24 11:47 user6 Summary Immigrant arrives with insane number of skills => Immigrant arrives with all farming skills, and all farming labors enabled
2010-04-28 10:00 user6 Relationship added child of 0000110
2010-04-28 10:00 user6 Relationship deleted related to 0000124
2010-05-11 22:30 jgoodwin Note Added: 0006570
2010-05-11 23:19 Lord Shonus Note Added: 0006571
2010-05-12 20:23 jgoodwin Note Added: 0006627
2012-03-28 16:38 Toady One Status new => resolved
2012-03-28 16:38 Toady One Fixed in Version => Next Version
2012-03-28 16:38 Toady One Resolution open => fixed
2012-03-28 16:38 Toady One Assigned To => Toady One