View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001486 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2010-04-24 01:36 | 2012-03-28 16:38 |
Reporter | jgoodwin | Assigned To | Toady One | ||
Priority | low | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Platform | x64 | OS | win | OS Version | 7 |
Product Version | 0.31.03 | ||||
Fixed in Version | 0.34.07 | ||||
Summary | 0001486: Immigrant arrives with all farming skills, and all farming labors enabled | ||||
Description | One dwarf arrived with: Novice Hammerdwarf Competent Speardwarf Skill Shield User Proficient Armor User Proficient Fighter Novice Biter Proficient Dodger Novice Woodcutter Novice Butcher Novice Tanner Novice Weaver Novice Brewer Novice Miller Novice Thresher Novice Cheese Maker Novice Milker Novice Cook Novice Grower Novice Herbalist Novice Dyer Proficient Observer He was equipped with various bits of leather armor and a battleaxe (which he immediately dropped due to not having woodcutting skill enabled). | ||||
Steps To Reproduce | Good luck | ||||
Additional Information | Is this by design??!? I guess I'll change his name to Jack. | ||||
Tags | No tags attached. | ||||
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Did he have any of the farming labors enabled? |
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Relatedly, I had an imigrant turn up with all 5 metalsmithing skills at 'skilled', plus several other non-conversation skills, plus combat skills. The metalsmithing labors were on though. I've only seen the labors be off on arrival when all the skills are 'adequate' or 'novice'. I don't so much mind imigrants having lots of skills (though maybe they are a bit high sometimes... Grand Master Gem Cutter?), but its a bit of extra micromanagment to look at each one and see if his top skill is obscuring a slightly lower skill that would be more useful (fish disector with armoursmithing...), and then setting the profession name manually to remind me what skills they have. |
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Yes, all farming skills enabled |
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Got another repro of this, this time with a miner. Total skill list (including combat and misc) was: Novice Miner Novice Butcher Total list of labors enabled: Feed Patients/Prisoners Recovering Wounded Stone Hauling Wood Hauling Item Hauling Burial Food Hauling Refuse Hauling Furniture Hauling Animal Hauling Cleaning He dropped his pick on entry. Dwarf Therapist reports that he has 1000/1100 xp mining and 500/1100 xp butchery, so mining is in fact his best skill but he still dropped the pick. Perhaps the issue is they drop their tools if their skill is below some particular raw level, like 2 or 3. |
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He dropped his pick because mining was not enabled. |
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@shonus. Of course. The bug is that mining wasn't enabled -- see bug title. |
Date Modified | Username | Field | Change |
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2010-04-24 01:36 | jgoodwin | New Issue | |
2010-04-24 01:49 |
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Note Added: 0004861 | |
2010-04-24 01:49 |
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Relationship added | related to 0000124 |
2010-04-24 05:20 | Zeg | Note Added: 0004870 | |
2010-04-24 11:41 | jgoodwin | Note Added: 0004903 | |
2010-04-24 11:47 |
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Summary | Immigrant arrives with insane number of skills => Immigrant arrives with all farming skills, and all farming labors enabled |
2010-04-28 10:00 |
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Relationship added | child of 0000110 |
2010-04-28 10:00 |
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Relationship deleted | related to 0000124 |
2010-05-11 22:30 | jgoodwin | Note Added: 0006570 | |
2010-05-11 23:19 | Lord Shonus | Note Added: 0006571 | |
2010-05-12 20:23 | jgoodwin | Note Added: 0006627 | |
2012-03-28 16:38 | Toady One | Status | new => resolved |
2012-03-28 16:38 | Toady One | Fixed in Version | => Next Version |
2012-03-28 16:38 | Toady One | Resolution | open => fixed |
2012-03-28 16:38 | Toady One | Assigned To | => Toady One |