View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001555 | Dwarf Fortress | Creatures | public | 2010-04-26 13:33 | 2014-01-17 10:43 |
| Reporter | Assigned To | Toady One | |||
| Priority | low | Severity | trivial | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Platform | PC | OS | Windows XP (32 bit) | OS Version | SP3 |
| Product Version | 0.31.03 | ||||
| Fixed in Version | 0.31.15 | ||||
| Summary | 0001555: Giant desert scorpion doesn't use the chitin body detail plans | ||||
| Description | All the other chitin creatures use the CHITIN_MATERIALS and CHITIN_TISSUES body detail plans, but the giant desert scorpion still uses STANDARD_MATERIALS and STANDARD_TISSUES, and manually adds chitin and removes hair/skin/leather. | ||||
| Additional Information | This was discovered while investigating a problem with adding a MATERIAL_REACTION_PRODUCT to chitin. http://www.bay12forums.com/smf/index.php?topic=55164.msg1200103#msg1200103 | ||||
| Tags | Probable Quick Fix | ||||
| related to | 0001556 | new | If a MATERIAL_REACTION_PRODUCT references a nonexistent mat in LOCAL_CREATURE_MAT, it silently picks another mat (no errorlog) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-04-26 13:33 |
|
New Issue | |
| 2010-04-26 13:34 |
|
Tag Attached: PROBABLE QUICK FIX | |
| 2010-04-26 13:44 |
|
Relationship added | related to 0001556 |
| 2010-04-28 09:52 | smjjames | Tag Attached: quick fix | |
| 2010-05-05 21:28 |
|
Tag Detached: quick fix | |
| 2010-10-02 04:27 | Toady One | Note Added: 0013126 | |
| 2010-10-02 04:27 | Toady One | Status | new => resolved |
| 2010-10-02 04:27 | Toady One | Fixed in Version | => 0.31.15 |
| 2010-10-02 04:27 | Toady One | Resolution | open => fixed |
| 2010-10-02 04:27 | Toady One | Assigned To | => Toady One |