View Issue Details

IDProjectCategoryView StatusLast Update
0001593Dwarf FortressDwarf Mode -- Militarypublic2010-06-15 07:04
Reportermintleaf Assigned ToToady One  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionduplicate 
Product Version0.31.03 
Fixed in Version0.31.07 
Summary0001593: Sleeping Militia Commander causes crash - SAVE INCLUDED
DescriptionEdit: Removing the militia commander from his squad via the military screen resolves the initial crash.
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There's a save game with a scheduled crash that I've been trying to prevent in random ways. And failing to.

I'm actually not sure what it's triggered by exactly but I suspect it's the migrants because not only is the crash a few seconds after the last migrant enters the meeting room, but this same fortress had a crash in a sort of parallel game where a different set of migrants came.

These two 'parallel' games originate from one same Autumn save. The first game I played until the migrants came in Spring and it crashed sometime after they were all finished. I didn't save at all so I played again (this is the second game) and saved right before the migrants arrived. The migrants from both games were very different, but the crash seemed to have happen right after all the migrants finished going to the meeting room.
Steps To ReproduceDownload and play - http://dffd.wimbli.com/file.php?id=2252
Additional InformationEdit: Just changing the militia commander position to someone else via the Nobles screen doesn't prevent the crash. The Militia Commander is sound asleep (and remains asleep) during the crash, and there are no unusual weapons (IE: Knives) to blame.

No arsenal dwarf likely due to the no replacement nobles problem.
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Uhhh, thanks!
TagsNo tags attached.

Relationships

child of 0000536 resolvedToady One Crash after unpausing - militia commander's squad info doesn't point back at squad 

Activities

Logical2u

2010-04-27 19:50

manager   ~0005454

Last edited: 2010-04-27 19:52

Your militia commander, "Mint", is causing the crash.

Removing him from the position of Squad Leader/Militia commander stops the crash, at least temporarily (I haven't let it run very long past the incident point.) (That is, you have to remove him from the position on the Military screen, not the Noble screen).

Since he's asleep at the time of the crash, it's kind of odd in that regard.

mintleaf

2010-04-27 20:22

reporter   ~0005457

What an amazing turn of events...

I. Caused the crash.

(Thank you so much by the way! You're amazing!)

Toady One

2010-06-15 04:04

administrator   ~0008488

Yeah, this is the squad info disconnect bug. The saves'll be patched up for 0.31.07, but I'm still working on the root cause.

Issue History

Date Modified Username Field Change
2010-04-27 19:20 mintleaf New Issue
2010-04-27 19:50 Logical2u Note Added: 0005454
2010-04-27 19:52 Logical2u Note Edited: 0005454
2010-04-27 20:10 Logical2u Category Dwarf Mode -- Immigration => Dwarf Mode -- Military
2010-04-27 20:10 Logical2u Summary Unexplained crash after migrants arrive (SAVE) => Sleeping Militia Commander causes crash - SAVE INCLUDED
2010-04-27 20:10 Logical2u Description Updated
2010-04-27 20:10 Logical2u Additional Information Updated
2010-04-27 20:22 mintleaf Note Added: 0005457
2010-04-30 17:17 Logical2u Relationship added related to 0000204
2010-04-30 17:35 Logical2u Relationship added child of 0000233
2010-06-13 12:44 user6 Relationship added child of 0000536
2010-06-13 12:45 user6 Relationship deleted child of 0000233
2010-06-13 12:45 user6 Relationship deleted related to 0000204
2010-06-15 04:04 Toady One Note Added: 0008488
2010-06-15 04:04 Toady One Assigned To => Toady One
2010-06-15 04:04 Toady One Status new => acknowledged
2010-06-15 06:22 Toady One Status acknowledged => resolved
2010-06-15 06:22 Toady One Fixed in Version => 0.31.07
2010-06-15 06:22 Toady One Resolution open => fixed
2010-06-15 06:59 user6 Status resolved => assigned
2010-06-15 07:00 user6 Status assigned => resolved
2010-06-15 07:00 user6 Fixed in Version 0.31.07 =>
2010-06-15 07:00 user6 Resolution fixed => duplicate
2010-06-15 07:04 user6 Fixed in Version => 0.31.07