View Issue Details

IDProjectCategoryView StatusLast Update
0001690Dwarf FortressCave-inspublic2012-03-30 06:57
Reporterdpara Assigned Touser6 
PrioritynormalSeveritymajorReproducibilityrandom
Status resolvedResolutionduplicate 
Product Version0.31.03 
Summary0001690: Embark Cave-in causes permanent performance loss (and excessive Architectural Wealth)
DescriptionThe cave in happened at a very low z level.

The cave in, might have been close (in terms of x,y) to the caravan (can't remember).
Additional InformationMy guess is that a cave in deep underground causes the underground to be "activated"... making it part of your fortress and giving all all the creeps down there, a reason in trying to hunt down all your guys far above.


...maybe a clown got hit by debris and decided to tell everyone, someone is up there GET THEM!
Tagsunderground

Relationships

duplicate of 0000051 resolveduser6 Cavern collapse at embark 

Activities

Cryten

2010-05-02 05:37

reporter   ~0005912

can you check you unit list to see if you see your underground critters and creeps? Just will confirm if they are activated.

The underground wealth issue is well known ala 0000010 .

Kogut

2012-03-29 23:04

reporter   ~0021883

Last edited: 2012-03-29 23:04

"cave-in on embark" suggest YA duplicate of 0005077

Issue History

Date Modified Username Field Change
2010-05-02 02:08 dpara New Issue
2010-05-02 05:37 Cryten Note Added: 0005912
2010-05-09 22:50 Cryten Tag Attached: AWAITING UPDATE
2010-05-09 22:51 Cryten Tag Attached: underground
2010-05-17 15:33 Logical2u Relationship added child of 0000010
2010-05-17 15:33 Logical2u Tag Detached: AWAITING UPDATE
2012-03-29 23:04 Kogut Note Added: 0021883
2012-03-29 23:04 Kogut Note Edited: 0021883
2012-03-30 06:57 user6 Relationship added duplicate of 0000051
2012-03-30 06:57 user6 Status new => resolved
2012-03-30 06:57 user6 Resolution open => duplicate
2012-03-30 06:57 user6 Assigned To => user6
2012-03-30 06:57 user6 Relationship deleted child of 0000010