View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0001690 | Dwarf Fortress | Cave-ins | public | 2010-05-02 02:08 | 2012-03-30 06:57 | 
| Reporter | dpara | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | random | 
| Status | resolved | Resolution | duplicate | ||
| Product Version | 0.31.03 | ||||
| Summary | 0001690: Embark Cave-in causes permanent performance loss (and excessive Architectural Wealth) | ||||
| Description | The cave in happened at a very low z level. The cave in, might have been close (in terms of x,y) to the caravan (can't remember).  | ||||
| Additional Information | My guess is that a cave in deep underground causes the underground to be "activated"... making it part of your fortress and giving all all the creeps down there, a reason in trying to hunt down all your guys far above. ...maybe a clown got hit by debris and decided to tell everyone, someone is up there GET THEM!  | ||||
| Tags | underground | ||||
| duplicate of | 0000051 | resolved | Cavern collapse at embark | 
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2010-05-02 02:08 | dpara | New Issue | |
| 2010-05-02 05:37 | Cryten | Note Added: 0005912 | |
| 2010-05-09 22:50 | Cryten | Tag Attached: AWAITING UPDATE | |
| 2010-05-09 22:51 | Cryten | Tag Attached: underground | |
| 2010-05-17 15:33 | Logical2u | Relationship added | child of 0000010 | 
| 2010-05-17 15:33 | Logical2u | Tag Detached: AWAITING UPDATE | |
| 2012-03-29 23:04 | Kogut | Note Added: 0021883 | |
| 2012-03-29 23:04 | Kogut | Note Edited: 0021883 | |
| 2012-03-30 06:57 | 
					 | 
				Relationship added | duplicate of 0000051 | 
| 2012-03-30 06:57 | 
					 | 
				Status | new => resolved | 
| 2012-03-30 06:57 | 
					 | 
				Resolution | open => duplicate | 
| 2012-03-30 06:57 | 
					 | 
				Assigned To | => user6 | 
| 2012-03-30 06:57 | 
					 | 
				Relationship deleted | child of 0000010 |