View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001690 | Dwarf Fortress | Cave-ins | public | 2010-05-02 02:08 | 2012-03-30 06:57 |
Reporter | dpara | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | random |
Status | resolved | Resolution | duplicate | ||
Product Version | 0.31.03 | ||||
Summary | 0001690: Embark Cave-in causes permanent performance loss (and excessive Architectural Wealth) | ||||
Description | The cave in happened at a very low z level. The cave in, might have been close (in terms of x,y) to the caravan (can't remember). | ||||
Additional Information | My guess is that a cave in deep underground causes the underground to be "activated"... making it part of your fortress and giving all all the creeps down there, a reason in trying to hunt down all your guys far above. ...maybe a clown got hit by debris and decided to tell everyone, someone is up there GET THEM! | ||||
Tags | underground | ||||
duplicate of | 0000051 | resolved | Cavern collapse at embark |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-05-02 02:08 | dpara | New Issue | |
2010-05-02 05:37 | Cryten | Note Added: 0005912 | |
2010-05-09 22:50 | Cryten | Tag Attached: AWAITING UPDATE | |
2010-05-09 22:51 | Cryten | Tag Attached: underground | |
2010-05-17 15:33 | Logical2u | Relationship added | child of 0000010 |
2010-05-17 15:33 | Logical2u | Tag Detached: AWAITING UPDATE | |
2012-03-29 23:04 | Kogut | Note Added: 0021883 | |
2012-03-29 23:04 | Kogut | Note Edited: 0021883 | |
2012-03-30 06:57 |
|
Relationship added | duplicate of 0000051 |
2012-03-30 06:57 |
|
Status | new => resolved |
2012-03-30 06:57 |
|
Resolution | open => duplicate |
2012-03-30 06:57 |
|
Assigned To | => user6 |
2012-03-30 06:57 |
|
Relationship deleted | child of 0000010 |