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IDProjectCategoryView StatusLast Update
0001780Dwarf FortressDwarf Mode -- Jobs, Smeltingpublic2014-09-11 14:42
ReporterTsuko Assigned ToToady One  
PriorityhighSeverityminorReproducibilityrandom
Status resolvedResolutionfixed 
PlatformPCOSWindows VistaOS VersionUltimate x64
Product Version0.31.03 
Summary0001780: Workshop profile skill settings don't work
DescriptionI'm trying to make high quality electrum crafts for trading at my magma metalsmith but unless i enable dabbling in the workshop dwarves i can't make them.

I think the make electrum crafts use the wrong skills, it doesn't even use 1 skill i think it use 2 skills, blacksmithing and metal crafting because i have multiple dwarves at high skill level in both but NO dwarves with high in both.

It works immediatelly when i lower the requirement in the workshop to dabbling -i found this VERY strange and it is really annoying i can't get my high skill level dwarves to make nice electrum crafts!
Steps To ReproduceRaise the skill level in magma forge higher than what you got in a dwarf in both blacksmithing and metal crafting, even if you have legendary dwarves in one of each it wont work unless you lower it to dabbling!


At: Magma Forge.
With: Electrum crafts.
Additional InformationI have only tried electrum crafts for now.
TagsNo tags attached.

Relationships

related to 0001294 resolvedToady One Workshop profile min/max skill level setting is off by one (from rust?) 

Activities

ilmoran

2010-05-06 06:33

reporter   ~0006264

Last edited: 2010-05-06 06:39

Probably duplicate of/Related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=1595

As a workaround/test, I'd suggest removing the skill requirement and just assigning your legendary metal crafter to the workshop that is making Electrum crafts.

user6

2010-05-06 08:51

  ~0006277

I think the make electrum crafts use the wrong skills, it doesn't even use 1 skill i think it use 2 skills, blacksmithing and metal crafting because i have multiple dwarves at high skill level in both but NO dwarves with high in both.

I'm pretty sure it just uses one skill -- I don't think the job system even supports jobs that take multiple skills yet.

Anyway, can anyone reproduce this?

Tsuko

2010-05-06 13:22

reporter   ~0006296

Last edited: 2010-05-06 13:28

It works when i assign the dwarf and with dabbling requirement, at least this way random dabbling dwarves will not use up all electrum ^.^

Lord_Dakstar

2010-07-04 16:52

reporter   ~0009632

I have noticed the same problem with my Jeweler's Workshop. Setting the minimum level to anything other than Dabbling prevents ALL queued tasks from being worked.

Assignment by permitted worker works.

I find this an odd bug, since it seems that the minimum skill level assignment works in Carpenter's, Mason's, Mechanic, and the general Craftsdwarf shop.

Toady One

2014-09-11 14:40

administrator   ~0030115

Last edited: 2014-09-11 14:42

This does not reproduce for me. I'll need a save to proceed further.

edit: If the issue was rust, that was intended, but if it's confusing I'll go ahead and change it.

Issue History

Date Modified Username Field Change
2010-05-06 05:47 Tsuko New Issue
2010-05-06 06:33 ilmoran Note Added: 0006264
2010-05-06 06:38 ilmoran Note Edited: 0006264
2010-05-06 06:39 ilmoran Note Edited: 0006264
2010-05-06 08:49 user6 Summary Forging electrum crafts doesn't work at all. => Workshop profile skill settings don't work
2010-05-06 08:51 user6 Note Added: 0006277
2010-05-06 08:52 user6 Relationship added child of 0001595
2010-05-06 13:22 Tsuko Note Added: 0006296
2010-05-06 13:28 Tsuko Note Edited: 0006296
2010-07-04 16:52 Lord_Dakstar Note Added: 0009632
2014-09-04 05:11 user6 Relationship added related to 0001294
2014-09-04 05:11 user6 Relationship deleted child of 0001595
2014-09-11 14:40 Toady One Note Added: 0030115
2014-09-11 14:40 Toady One Assigned To => Toady One
2014-09-11 14:40 Toady One Status new => feedback
2014-09-11 14:42 Toady One Note Edited: 0030115
2014-09-11 14:42 Toady One Status feedback => resolved
2014-09-11 14:42 Toady One Resolution open => fixed