View Issue Details

IDProjectCategoryView StatusLast Update
0001797Dwarf FortressDwarf Mode -- Jobs, Animal Handlingpublic2011-03-21 17:11
Reporterking doom Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityrandom
Status resolvedResolutionfixed 
Product Version0.31.03 
Fixed in Version0.31.20 
Summary0001797: Dwarves play tug of war with caged animals marked for slaughter
DescriptionI had a funny situation wherein a dwarf kept stealing an animal from my butcher and dragging it back to its cage when my butcher tried to lead the animal to the butchers shop to butcher it. The butcher managed to get the animal to the butchers shop in the end, but it took fifteen minutes for him to move an animal roughly fifteen tiles down a corridor.
Steps To ReproduceThis is a random bug because it's all about timing - you need a dwarf to be leading an animal to the butchers, and a dwarf who, right at that moment, moves to the next task on his list, to cage an animal wandering around the fort. The second dwarf needs to be able to get to the butcher and start a tug of war with him over the animal before it gets to the butchers shop as well.
Tagsbutcher, cages, milk, pasture, pen, shear

Relationships

has duplicate 0003874 resolvedLogical2u Dwarves fight over animals 
child of 0000410 resolvedToady One Creatures get fought over by dwarves trying to milk and cage them 

Activities

Quietust

2010-05-07 12:20

reporter   ~0006374

At least in previous versions, the instant the "Slaughter an Animal" job is added to a butcher's shop, the corresponding animal is unassigned from its current cage/restraint; if you reassign it at this point, this sort of thing can end up happening.

user6

2010-05-07 12:33

  ~0006375

Yeah, this is a really old one:

# 000079 □ [dwarf mode][jobs][animal handling] cage animal and butcher animal can be made to fight over the movement of an animal

FunkyWaltDogg

2010-05-07 13:49

reporter   ~0006379

I expect 0000410 is related to this one.

user6

2010-05-07 14:05

  ~0006380

Indeed it is, thanks!

Catyrpelius

2011-02-21 03:53

reporter   ~0015354

In 0.31.19 the dwarves will also fight over animals that are pastured instead of caged, and you don't even need a good timing for that. I have to remove my cows from the pasture if I want to get them butchered or milked. Same goes with sheep which I'm trying to get sheared.

user11

2011-02-22 01:06

  ~0015387

Catyrpelius, that was 0003959 and it is fixed for 31.20.

Issue History

Date Modified Username Field Change
2010-05-07 10:25 king doom New Issue
2010-05-07 10:25 king doom Tag Attached: butcher
2010-05-07 10:25 king doom Tag Attached: cages
2010-05-07 12:20 Quietust Note Added: 0006374
2010-05-07 12:33 user6 Note Added: 0006375
2010-05-07 13:49 FunkyWaltDogg Note Added: 0006379
2010-05-07 14:05 user6 Note Added: 0006380
2010-05-07 14:05 user6 Relationship added child of 0000410
2011-01-06 15:37 Logical2u Relationship added has duplicate 0003874
2011-02-17 11:51 user11 Relationship added has duplicate 0003971
2011-02-17 11:54 user11 Relationship replaced related to 0003971
2011-02-17 11:59 user11 Relationship deleted related to 0003971
2011-02-21 03:53 Catyrpelius Note Added: 0015354
2011-02-21 03:54 Catyrpelius Tag Attached: milk
2011-02-21 03:54 Catyrpelius Tag Attached: pasture
2011-02-21 03:54 Catyrpelius Tag Attached: pen
2011-02-21 03:54 Catyrpelius Tag Attached: shear
2011-02-22 01:06 user11 Note Added: 0015387
2011-03-06 02:31 Toady One Status new => resolved
2011-03-06 02:31 Toady One Fixed in Version => 0.31.20
2011-03-06 02:31 Toady One Resolution open => fixed
2011-03-06 02:31 Toady One Assigned To => Toady One