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IDProjectCategoryView StatusLast Update
0001861Dwarf FortressContaminants/Spatterpublic2011-04-12 10:50
ReporterKumquat Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformWindowsOSXP64 
Product Version0.31.03 
Summary0001861: Pools of blood and stuff on floor grates and bars
Description
Spatter does not fall through floor grates or bars, forming pools. That is pretty thick 'liquid' indeed.
Steps To Reproduce

1. Build a well surrounded by grates/bars/statues. Statues are to block approaching the well from solid floor squares.
2. Wait for mess to happen so that inhabitants get dirty and go clean themselves.
3. Watch pools of various blood/goo/ichor etc form on the bars/grates.
Additional Information
This is part of the whole 'clean self' thing being broken and a little bit of an IWBNI situation, and probably moot once spatters stop multiplying exponentially.

I noticed this when I did as I described in an attempt to stop spatterplosion, especially since I had visit from a forgotten beast that sweated poisonous goo. It was not very deadly, I only lost a few cats to it, but annoying enough to have everyone and every cat and dog and donkey and horse and cow and dwarf being dizzy and feverish and coughing blood (creating more spatters).
TagsNo tags attached.

Relationships

related to 0000167 confirmeduser6 Spatter changes color of unfinished buildings/constructions 
related to 0000666 confirmeduser6 Fighting in the air or near a ledge can leave blood spatters in midair  
related to 0003181 new caveins leave splatters on open space of not built stuff 

Activities

Coolthulhu

2011-04-11 11:19

reporter   ~0017299

It's not just with the grates - spatters linger IN THE AIR.
For some reason items also seem to be less concerned about gravity in new releases...

Kumquat

2011-04-12 10:50

reporter   ~0017315

New addition:

Spatters linger a long time if they're underwater (e.g. in a lake)
There is no such thing as underwater rain.

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Note

Issue History

Date Modified Username Field Change
2010-05-13 13:04 Kumquat New Issue
2010-05-21 14:11 user6 Relationship added child of 0000167
2011-04-11 11:19 Coolthulhu Note Added: 0017299
2011-04-11 11:45 user6 Relationship replaced related to 0000167
2011-04-11 11:47 user6 Relationship added related to 0000666
2011-04-12 10:50 Kumquat Note Added: 0017315
2012-02-22 08:24 user6 Relationship added related to 0003181