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IDProjectCategoryView StatusLast Update
0000666Dwarf FortressContaminants/Spatterpublic2019-03-10 13:18
ReporterKagus Assigned Touser6 
PrioritylowSeverityminorReproducibilityalways
Status confirmedResolutionopen 
Product Version0.31.01 
Summary0000666: Fighting in the air or near a ledge can leave blood spatters in midair
DescriptionAir tiles can become messy with blood spatters. Has been tested and confirmed in arena mode. Not tested with other materials.

Both aerial combat and ground combat near a ledge can produce floating spatters.
Steps To ReproduceGet someone to duke it out near a cliff and hope for the best.
Additional InformationFootkerchief: I suspect this is caused by charges that result in the victim getting shoved into open space.
Tagsblood, spatter

Relationships

related to 0000127 new Muddy open space in magma pipe 
related to 0001861 new Pools of blood and stuff on floor grates and bars 
parent of 0000838 new High-flying severed body parts can leave spatters in midair 
has duplicate 0002125 closeduser6 Blood splatter remains on Open Space tiles. 
has duplicate 0004123 resolveduser6 Contaminants stuck in open space 
related to 0002777 new Crash while collapsing cavern onto Demons 
related to 0005785 new Blood accumulates in the air above slopes 
related to 0005830 new Webs from Giant Cave Spider floating in the air. 
related to 0007171 assigneduser6 Tracks appear in water 
Not all the children of this issue are yet resolved or closed.

Activities

Kagus

2010-04-07 00:33

reporter   ~0001701

Huh, 666... Number should've gone to some sort of bug regarding the new underground features.

Pickled Tink

2010-04-09 04:38

reporter   ~0002296

I was running a battle of about 400 elves vs 400 humans in full adamantine armour in arena mode in part to check this, and I'm getting huge amounts of spatter in mid air well above the fight (up to the top z level, in fact).

This is because the body parts that are getting chopped off (With all the gear they are wearing, these tend to be noses, fingers, ears and such) are flying up Z levels and leaving spatter marks there (If you hover a z level or two above such a fight and watch, you'll see them appear and disappear from view. Pausing lets you examine them and see the spatter). Probably an artifact of the leave spatter as they zip along horizontally feature being applied to objects going upwards.

There are no walls near most of the fight for bouncing, so entry 838 is a duplicate of this bug, and I'll leave a note to that effect in that entry.

user6

2010-04-09 09:55

  ~0002345

Last edited: 2010-05-02 01:28

Pickled Tink: that's a good test case for 0000838, but I'm not convinced it has the same cause as this issue does. I'll leave both open.

Kagus

2010-04-09 12:28

reporter   ~0002383

The "pushed into open space" suspicion doesn't appear to hold water. Testing in the arena with two critters fighting on a single-tile-wide wall indicated that spatters would appear in the spaces adjacent to those who were fighting, just like it does on the ground. Nobody had gone flying through that particular tile.

RusAnon

2010-05-02 01:02

reporter   ~0005901

Not sure whether i should open new ticket.
I was trying to fight contamination and applied approach which worked in 40d: made channels and putted grates over them.
So I've got 3 issues.
1. Blood and other contaminants now are tracked across the grate.
2. Removing the grate leaves all the contaminants just hanging in the air.
3. Dorfs fall through stairs if you remove grate while they stand on it. I had 20-levels staircase below the grate, and armorer fell to the very bottom.

user6

2010-05-02 01:33

  ~0005902

Last edited: 2010-05-02 01:37

^^^ I'm not sure whether 1 is a bug or not. I'd recommend a new ticket for 2, making mention of 1.

3 probably deserves its own report, and has two potential bugs. The first bug is a different form of this one:

# 001069 □ [dwarf mode][jobs][building construction and destruction] (Report) bridge demolishing dwarves allow their buddies to fall through

The second potential bug is falling through a series of up/down stairs. Toady's comment suggests that this may be unintended behavior: http://www.bay12forums.com/smf/index.php?topic=19479.msg202209#msg202209

Corona688

2010-05-02 11:32

reporter   ~0005937

I just got this too, when a caravan shot a giant eagle out of the sky. Hover-blood!

Valguris

2010-08-24 06:40

reporter   ~0012057

Shooting at flying units (vultures in my case) leaves blood spatters midair as well. I'm building floor tiles and just noticed some of them without construction initiation are already red.

DoctorZuber

2011-03-05 16:07

reporter   ~0015777

Last edited: 2011-03-05 16:09

flying and shooting are not necessary. I've got blood spatter in air tiles above my main entry hall.

Could be from my traps, could also be from the rare moments when I sent soldiers down the hall to clean up wounded goblins. With the traps working I don't send troops down this hall at all, I instead use water to flood the room and wash everything down below to a killing room. I have no marksdwarves. Strictly sword/axe here.

DoctorZuber

2011-03-05 19:39

reporter   ~0015786

Last edited: 2011-03-05 19:41

dfcleanmap and waited for a fresh siege.

After a single battle, I've got 19 tiles of open space with blood on them. I have no marksdwarves. My entire army consists of 30 dwarves who are all dual wielding melee weapons. Many of these dwarves are legendary fighters.

The battle occurred in a three wide hallway with open space above, and the majority of the blood splatter is focused around the initial engagement area when my dwarves first met the enemy. 16 of the 19 tiles of open space spatter are found here. the remaining 3 are further down the hallway where my dwarves cut down the stragglers of the routing goblin army.

On a side note, I now have blood spatter to play with. I've turned on dwarves tracking blood around, so I'll see what happens there.

Gizoginjr

2011-09-23 07:51

reporter   ~0018753

Arena mode testing shows that blood splatters in midair can be left by flying creatures if they are bleeding from any wound. As they move, their path can be traced by the midair blood they leave.

Kagus

2012-08-12 05:43

reporter   ~0023445

Not really sure if it warrants its own bug report or not, but I also just noticed that if you disembowel a flying creature their guts will trail around in mid-air as well.

The gutless goose in question is currently lying down in thin air, which is an oddity unto itself...

nb4est

2012-11-29 15:43

reporter   ~0023753

I have a bolt hovering in air in the tile with blood spatter.
--
bolt
Open Space
spattering
--
Spatters is always under Open Space layer of mid-air tiles.

HairyDude

2013-08-17 15:54

reporter   ~0024095

This also happens with vomit. One of my marksdwarves just took out a kea man with two shots. The first one hit him in the gut and he left vomit in midair.

Glome

2014-07-09 21:43

reporter   ~0025479

I can confirm this bug is still present in 40.01. I have stork vomit floating in open space in fortress mode after the stork got done smashing into things as birds seem wont to do in this release.

4maskwolf

2014-08-14 19:01

reporter   ~0029069

I love how report 666 is still open...

Talvieno

2014-08-23 09:42

manager   ~0029528

Can confirm for 40.09.

Ninja_Prawn

2019-03-10 13:18

reporter   ~0039282

Still happening in 44.12.

Had a dwarf fall & get injured while digging out a water cistern, walls of cistern became covered with blood. Then, on filling the cistern with water, blood was washed into four void tiles (or may have been there already). Drained the cistern, cleaned the walls, refilled - and the exact same four tiles are still bloody. Drained again, Constructed a scaffold out into the open space - scaffold tiles become bloody. Dwarves clean. Refill. No more blood.

Add Note

Note

Issue History

Date Modified Username Field Change
2010-04-06 15:36 Kagus New Issue
2010-04-06 15:53 user6 Relationship added related to 0000127
2010-04-07 00:33 Kagus Note Added: 0001701
2010-04-08 18:29 user6 Relationship added parent of 0000838
2010-04-08 18:33 user6 Summary Spattered Air => Fighting in the air or near a ledge can leave spatters in midair
2010-04-08 18:33 user6 Additional Information Updated
2010-04-09 04:38 Pickled Tink Note Added: 0002296
2010-04-09 09:55 user6 Note Added: 0002345
2010-04-09 12:28 Kagus Note Added: 0002383
2010-04-09 12:29 Kagus Tag Attached: blood
2010-04-09 12:29 Kagus Tag Attached: spatter
2010-05-02 01:02 RusAnon Note Added: 0005901
2010-05-02 01:28 user6 Note Edited: 0002345
2010-05-02 01:33 user6 Note Added: 0005902
2010-05-02 01:36 user6 Note Edited: 0005902
2010-05-02 01:37 user6 Note Edited: 0005902
2010-05-02 11:32 Corona688 Note Added: 0005937
2010-06-01 20:34 user6 Relationship added has duplicate 0002125
2010-07-21 13:51 user6 Relationship added related to 0002777
2010-08-24 06:40 Valguris Note Added: 0012057
2011-03-05 16:07 DoctorZuber Note Added: 0015777
2011-03-05 16:09 DoctorZuber Note Edited: 0015777
2011-03-05 16:09 user6 Relationship added has duplicate 0004123
2011-03-05 19:39 DoctorZuber Note Added: 0015786
2011-03-05 19:41 DoctorZuber Note Edited: 0015786
2011-04-11 11:47 user6 Summary Fighting in the air or near a ledge can leave spatters in midair => Fighting in the air or near a ledge can leave blood spatters in midair
2011-04-11 11:47 user6 Relationship added related to 0001861
2011-09-23 07:51 Gizoginjr Note Added: 0018753
2012-04-11 11:49 user6 Relationship added related to 0005785
2012-04-23 08:54 user6 Relationship added related to 0005830
2012-08-12 05:43 Kagus Note Added: 0023445
2012-11-29 15:43 nb4est Note Added: 0023753
2013-08-17 15:54 HairyDude Note Added: 0024095
2014-07-09 21:43 Glome Note Added: 0025479
2014-07-22 10:36 user6 Relationship added related to 0007171
2014-08-13 13:30 user6 Assigned To => user6
2014-08-13 13:30 user6 Status new => confirmed
2014-08-14 19:01 4maskwolf Note Added: 0029069
2014-08-23 09:42 Talvieno Note Added: 0029528
2019-03-10 13:18 Ninja_Prawn Note Added: 0039282