View Issue Details

IDProjectCategoryView StatusLast Update
0001980Dwarf FortressGeneralpublic2010-06-09 06:45
Reportermartin Assigned Touser6 
PrioritynormalSeveritycrashReproducibilityrandom
Status closedResolutionduplicate 
PlatformMac OS XOSMac OS XOS Version10.6.3
Product Version0.31.04 
Summary0001980: Mac - Random crash
DescriptionGame crashes to terminal randomly. Returns the following error:

Pathfinder/df: line 5: 11090 Bus error ./dwarfort.exe
Steps To ReproduceAppears to happen randomly. I've not been able to tie it down to a specific action. Usually the game will run for a month to half a season before it happens. On reload from save, it'll continue for about that time as well. It's possible it's tied to an in-game event that isn't set in motion until after the save and then takes time to carry out, but so far there's no specific action that I've found I cannot do. Because of this, I have no save to offer.

Graphics are off, so it's unrelated to that bug.
TagsNo tags attached.

Relationships

duplicate of 0001046 closedToady One Melting item produces hard crash. 

Activities

martin

2010-05-19 18:59

reporter   ~0007033

I wonder if it's related to bug 1966. Foot notes there that save/load resets some of the pathfinding stuff. http://www.bay12games.com/dwarves/mantisbt/view.php?id=1966

I have bridges and other triggered buildings but none have been pulled or activated since I started running 0.31.04. I've done some digging, installation of hatch covers, building of floors over open areas, however all of which would have changed pathfinding. It's possible one of these activities triggered the crash.

user6

2010-05-19 23:36

  ~0007046

Last edited: 2010-05-19 23:37

If you just leave the save to run with no input, does it still crash? If so, it would be helpful to upload it to http://dffd.wimbli.com/

And yeah, it would be helpful to experiment with bridges, hatches, etc. to see if those cause crashes more reliably.

martin

2010-05-22 13:08

reporter   ~0007199

Why don't we close this for now. I've had a steady melt items job going (interspersed with some other smelter tasks) in my fortress and it's entirely possible looking at what Toady just fixed that it was responsible for the crash. I'll open a new one if I can better determine a cause.

user6

2010-05-22 13:30

  ~0007200

Mmkay, we'll chalk it up to 0001046 for now. You can also reopen this one if you want.

Issue History

Date Modified Username Field Change
2010-05-19 18:55 martin New Issue
2010-05-19 18:59 martin Note Added: 0007033
2010-05-19 23:36 user6 Note Added: 0007046
2010-05-19 23:37 user6 Note Edited: 0007046
2010-05-19 23:37 user6 Relationship added child of 0001966
2010-05-19 23:39 user6 Relationship deleted child of 0001966
2010-05-22 13:08 martin Note Added: 0007199
2010-05-22 13:30 user6 Note Added: 0007200
2010-05-22 13:30 user6 Relationship added duplicate of 0001046
2010-05-22 13:30 user6 Status new => resolved
2010-05-22 13:30 user6 Resolution open => duplicate
2010-05-22 13:30 user6 Assigned To => user6
2010-06-09 06:45 Toady One Status resolved => closed