View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001984 | Dwarf Fortress | Technical -- General | public | 2010-05-19 21:06 | 2011-03-26 03:07 |
Reporter | Ralith | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | Intel | OS | Windows | OS Version | 7 64-bit |
Product Version | 0.31.04 | ||||
Summary | 0001984: Crash during simulation with no user input | ||||
Description | DF crashes hard a very short but variable time after the save at http://wolfgang.nonexiste.net/~ralith/crashing-save.7z is unpaused, even if no other input is given. | ||||
Steps To Reproduce | Load linked save. Unpause. Wait. | ||||
Tags | Save Included | ||||
child of | 0000781 | resolved | DF crashes when partial pet skeleton is picked up |
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Forgot to mention: I'm using Phoebus's package v2.0.1, from http://www.bay12forums.com/smf/index.php?topic=57557.0 |
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Further investigation suggests that the crash relates to the hauling of something graveyard-destined; if I undesignate the graveyard on the top level, the crash doesn't happen, and I can also trigger the crash by enabling use of the coffins on the main level. Edit: There are multiple bodies that trigger the crash. |
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Expedition Leader is dead, nobles screen is missing entries. 1 burrow, no change if it is deleted. World generated in 31.01. Seems to be any dead dogs (but not puppies). You can view the description in the units list, but trying to view the description of the skeleton in the stocks list causes a crash. I don't see any editing of creature_domestic.txt, but I did not check the body plans. |
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I have seen a report about burying animals crashing DF. Ill go look it up. *edit* Nevermind. I found the issue I was remembering 0000790 but that issue was that pet enabled coffins still wouldn't accept pets. |
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Your raw files have been copied over (your unit files are dated prior to your raws). *** NOTES ON MODIFICATIONS *************************** Existing save files will become unusable if any raw/objects entries are removed. If you change the configuration of the bodies of existing creatures, save files may become unstable. New additions to the files are not incorporated into existing worlds but will be added to the next world you generate. If this was from moving a save from a previous version, review release_notes.txt for proper handling of saves. |
Date Modified | Username | Field | Change |
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2010-05-19 21:06 | Ralith | New Issue | |
2010-05-20 12:14 | Ralith | Note Added: 0007084 | |
2010-05-20 12:40 | Ralith | Note Added: 0007085 | |
2010-05-20 13:23 | Ralith | Note Edited: 0007085 | |
2010-06-29 07:38 |
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Category | Technical => Technical -- General |
2010-08-28 07:33 |
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Tag Attached: Save Included | |
2010-08-28 08:49 |
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Note Added: 0012200 | |
2010-08-28 08:49 |
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Tag Attached: Save Needs Testing | |
2010-08-28 08:50 |
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Relationship added | child of 0000781 |
2010-08-28 08:54 | Cryten | Note Added: 0012201 | |
2010-08-28 08:58 | Cryten | Note Edited: 0012201 | |
2011-03-26 03:01 |
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Tag Detached: Save Needs Testing | |
2011-03-26 03:07 |
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Note Added: 0016624 | |
2011-03-26 03:07 |
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Status | new => resolved |
2011-03-26 03:07 |
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Resolution | open => no change required |
2011-03-26 03:07 |
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Assigned To | => user11 |