View Issue Details

IDProjectCategoryView StatusLast Update
0001984Dwarf FortressTechnical -- Generalpublic2011-03-26 03:07
ReporterRalith Assigned Touser11 
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionno change required 
PlatformIntelOSWindowsOS Version7 64-bit
Product Version0.31.04 
Summary0001984: Crash during simulation with no user input
DescriptionDF crashes hard a very short but variable time after the save at http://wolfgang.nonexiste.net/~ralith/crashing-save.7z is unpaused, even if no other input is given.
Steps To ReproduceLoad linked save. Unpause. Wait.
TagsSave Included

Relationships

child of 0000781 resolveduser11 DF crashes when partial pet skeleton is picked up 

Activities

Ralith

2010-05-20 12:14

reporter   ~0007084

Forgot to mention: I'm using Phoebus's package v2.0.1, from http://www.bay12forums.com/smf/index.php?topic=57557.0

Ralith

2010-05-20 12:40

reporter   ~0007085

Last edited: 2010-05-20 13:23

Further investigation suggests that the crash relates to the hauling of something graveyard-destined; if I undesignate the graveyard on the top level, the crash doesn't happen, and I can also trigger the crash by enabling use of the coffins on the main level.

Edit: There are multiple bodies that trigger the crash.

user11

2010-08-28 08:49

  ~0012200

Expedition Leader is dead, nobles screen is missing entries.
1 burrow, no change if it is deleted.
World generated in 31.01.

Seems to be any dead dogs (but not puppies). You can view the description in the units list, but trying to view the description of the skeleton in the stocks list causes a crash.

I don't see any editing of creature_domestic.txt, but I did not check the body plans.

Cryten

2010-08-28 08:54

reporter   ~0012201

Last edited: 2010-08-28 08:58

I have seen a report about burying animals crashing DF. Ill go look it up.
*edit* Nevermind. I found the issue I was remembering 0000790 but that issue was that pet enabled coffins still wouldn't accept pets.

user11

2011-03-26 03:07

  ~0016624

Your raw files have been copied over (your unit files are dated prior to your raws).

*** NOTES ON MODIFICATIONS ***************************

Existing save files will become unusable if any raw/objects entries are removed. If you change the configuration of the bodies of existing creatures, save files may become unstable. New additions to the files are not incorporated into existing worlds but will be added to the next world you generate.

If this was from moving a save from a previous version, review release_notes.txt for proper handling of saves.

Issue History

Date Modified Username Field Change
2010-05-19 21:06 Ralith New Issue
2010-05-20 12:14 Ralith Note Added: 0007084
2010-05-20 12:40 Ralith Note Added: 0007085
2010-05-20 13:23 Ralith Note Edited: 0007085
2010-06-29 07:38 user6 Category Technical => Technical -- General
2010-08-28 07:33 user11 Tag Attached: Save Included
2010-08-28 08:49 user11 Note Added: 0012200
2010-08-28 08:49 user11 Tag Attached: Save Needs Testing
2010-08-28 08:50 user11 Relationship added child of 0000781
2010-08-28 08:54 Cryten Note Added: 0012201
2010-08-28 08:58 Cryten Note Edited: 0012201
2011-03-26 03:01 user11 Tag Detached: Save Needs Testing
2011-03-26 03:07 user11 Note Added: 0016624
2011-03-26 03:07 user11 Status new => resolved
2011-03-26 03:07 user11 Resolution open => no change required
2011-03-26 03:07 user11 Assigned To => user11