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IDProjectCategoryView StatusLast Update
0000200Dwarf FortressCreaturespublic2014-02-16 06:06
Reporteroliver Assigned To 
PrioritylowSeveritytrivialReproducibilityhave not tried
Status newResolutionopen 
Summary0000200: Butchered tame animals produce badly named "stray elephant nervous tissue" etc
DescriptionI butchered a stray elephant that I had caged then tamed.

It produced inconsistently named items: some were named after the creature type, some were named after the stray elephant in particular:

"prepared elephant eye"
"prepared elephant lung"
"elephant meat"
"elephant fat"
...
"Stray elephant nervous tissue"
"Stray elephant bone"
"Stray elephant skull"
...
Steps To ReproduceCapture a tameable animal in a cage trap.
Tame it.
Mark it for butchering, wait for it to be slaughtered.
Look at the resulting items in the butchery.
TagsNo tags attached.

Relationships

related to 0005068 resolvedToady One Butchering remains named oddly 
related to 0000476 new Boiling blood improperly named 
related to 0006434 new Severed single tissue parts often strangely named 

Activities

Quietust

2014-02-11 12:59

reporter   ~0024514

The issue here is that the nervous tissue, bone, skull, etc. items are named according to the specific unit they came from (because they are corpse pieces), while the meat items are just generic creature materials.

Putting "stray" in the meat names would not be feasible (since only historical figures can have named materials), and removing "stray" from the body parts would similarly cause problems with body parts belonging to actual named creatures.

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Issue History

Date Modified Username Field Change
2010-04-02 17:07 oliver New Issue
2010-04-29 13:50 user6 Category General => Creatures
2014-01-26 10:43 user6 Relationship added related to 0000476
2014-02-11 12:59 Quietust Note Added: 0024514
2014-02-16 06:06 user6 Relationship added related to 0005068
2014-02-16 20:03 user6 Relationship added related to 0006434