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IDProjectCategoryView StatusLast Update
0002051Dwarf FortressCombat -- Generalpublic2010-06-09 06:45
Reportergreep Assigned Touser6 
PriorityhighSeveritymajorReproducibilityhave not tried
Status closedResolutionduplicate 
Product Version0.31.04 
Summary0002051: Ranged bug
DescriptionPossibly linked to crossbows working improperly in general, when selected to equip individual choice ranged, given a choice of bone crossbow and a copper axe, the dwarf equipped the axe. It seems crossbows aren't even marked as a ranged weapon.
TagsNo tags attached.

Relationships

duplicate of 0000084 resolvedToady One Individual choice ranged/melee apparently ignores whether weapon is ranged or melee 

Activities

user6

2010-05-23 22:01

  ~0007240

Did the dwarf have the woodcutting labor enabled? Were they on or off duty at the time? Did their uniform settings require them to wear their uniforms off duty?

Kumquat

2010-05-23 23:58

reporter   ~0007247

Last edited: 2010-05-23 23:58

I have seen plenty of dorfs whose melee weapon of choice was crossbow, despite there being several hammers and maces and axes and even picks available.

I tried to force a marks-squad with crossbows but most of them never even picked up one and none of them did any practicing despite there being bolts and quivers and archery targets designated and assigned and available.

greep

2010-05-24 00:41

reporter   ~0007248

Last edited: 2010-05-24 00:55

yes woodcutting was not enabled, I started with completely clean peasants and just started like this. The dwarf in question was alone in his squad, and was thus the militia commander. Anything dealing with uniforms was just the default. I was trying from scratch trying to get crossbows to work.

user6

2010-05-24 00:52

  ~0007249

Last edited: 2010-05-24 00:53

Did you verify that the bone crossbow was accessible to the soldier, not currently equipped by another dwarf, and unforbidden? Does making more crossbows change anything?

greep

2010-05-24 00:56

reporter   ~0007250

Last edited: 2010-05-24 00:56

It was accaessable and unforbidden, I'm going to try it again, hold on.

greep

2010-05-24 01:04

reporter   ~0007251

Last edited: 2010-05-24 01:06

okay, tried again with a a new fort from scratch, no skills activated and all peasants. Chose the copper axe again when I made a new squad, chose no uniform, chose equip, and chose individual choice ranged. I also made a meeting zone next to the bow, and he bypassed it in favor of the axe.

Now, without individual choice ranged, and instead crossbow, he WILL choose the crossbow.

Jiri Petru

2010-05-24 04:46

reporter   ~0007263

This works the other way around, too.
My hammerdwarf has "individual choice, melee". He decided to use a (-steel crossbow-). I do have a plenty of warhammers lying around but none of them are as good as (-steel-). He probably choose the crossbow because it allows HAMMER skill and is of the best combination of material/quality available.

In other words, the ranged/melee part of "individual choice" doesn't seem to work.

user6

2010-05-24 09:04

  ~0007283

Last edited: 2010-05-24 09:07

Oops, I should have marked this as a duplicate of 0000084 to begin with. I've crossposted everyone's notes, so all the information is there now.

Issue History

Date Modified Username Field Change
2010-05-23 20:10 greep New Issue
2010-05-23 22:01 user6 Note Added: 0007240
2010-05-23 23:58 Kumquat Note Added: 0007247
2010-05-23 23:58 Kumquat Note Edited: 0007247
2010-05-24 00:41 greep Note Added: 0007248
2010-05-24 00:42 greep Note Edited: 0007248
2010-05-24 00:52 user6 Note Added: 0007249
2010-05-24 00:53 user6 Note Edited: 0007249
2010-05-24 00:55 greep Note Edited: 0007248
2010-05-24 00:56 greep Note Added: 0007250
2010-05-24 00:56 greep Note Edited: 0007250
2010-05-24 01:04 greep Note Added: 0007251
2010-05-24 01:06 greep Note Edited: 0007251
2010-05-24 04:46 Jiri Petru Note Added: 0007263
2010-05-24 09:04 user6 Note Added: 0007283
2010-05-24 09:07 user6 Note Edited: 0007283
2010-05-24 09:07 user6 Relationship added duplicate of 0000084
2010-05-24 09:07 user6 Status new => resolved
2010-05-24 09:07 user6 Resolution open => duplicate
2010-05-24 09:07 user6 Assigned To => user6
2010-06-09 06:45 Toady One Status resolved => closed